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Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" (repost)

Posted on 2011-04-23




Name:Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" (repost)
ASIN/ISBN:1847196608
Publisher:Packt Publishing
Publish Date:edition 2010
Pages:336 pages
File size:19.3 Mb
Publisher: Packt Publishing
ISBN: 1847196608
Publish Date: edition 2010
File Type: PDF
Pages: 336 pages
File Size: 19.3 mb
   Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" (repost)

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Create exciting real-time multiplayer games using Flash

A complete end-to-end guide for creating fully featured multiplayer games

The author's experience in the gaming industry enables him to share insights on multiplayer game development

Walk-though several real-time multiplayer game implementations

Packed with illustrations and code snippets with supporting explanations for ease of understanding

In Detail

Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.

This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.

This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.

The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.

A development guide for all your multiplayer games

What you will learn from this book

Explore the essential functionalities of a Game Server

Exchange information between the players using game state actions

Customize parts of the game screens--login, new game screen, players, friends display, and more

Prototype your multiplayer games rapidly using PulseUI

Walk through the code that manages the graphics of a game

Model complex game environments using XML game schema

Design the schema needed to implement a game using game states

Delve into the basics of screen management and the Pulse game state APIs

Deploy the game design schema required for multiplayer games

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