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Posted on 2010-05-13




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ASIN/ISBN:1931841578
File size:52 Mb
Publish Date: Dec 26, 2002
Language: English
ISBN: 1931841578
Pages: 1272 pages
File Type: PDF
Other Info: Course Technology PTR; 52MB
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Game Scripting Mastery

Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages. This is the first book to provide you with complete, comprehensive, and highly accessible information on game scripting. The CD includes the DirectX SDK, all source code from the book and other tools to turn you into a scripting master.



Adobe Photoshop CS3 Classroom in a Book

Adobe Press | ISBN: 0321492021 | edition 2007 | CHM | 496 pages | 69,6 mb

This thorough, self-paced guide to Adobe Photoshop CS3--written by the experts at Adobe Systems' is ideal for beginning users who want to learn key Photoshop concepts and techniques, while readers who already have some experience with Photoshop can use this book to learn Photoshop CS3's more advanced features and newest tools. Using clear, step-by-step, project-based lessons, each chapter walks readers through the creation of a specific project, with each chapter building on the reader's growing knowledge of the program, while review questions at the end of each chapter reinforce the skills learned in each lesson. Photoshop CS3, long the industry standard for digital imaging software, offers plenty of new features and enhancements for creative professionals and digital photographers alike. Users can enjoy unrivaled editing with non-destructive Smart Filters, improved curves, and adjustable cloning and healing with Preview Overlay. Increase productivity with Photoshop CS3's streamlined interface and new Photoshop Lightroom " integration. Anyone who wants to create a composite will benefit from the revamped Photomerge® tool, which lets you apply automatic layer alignment and blending to your images, while the new Quick Selection tool lets you select pixels not just by color, but by texture and shape as well. And digital photographers will be pleased to know that they can now process multiple Camera Raw images in a fraction of the time it used to take.



Adobe Photoshop CS2 Classroom in a Book

Adobe Press 2005 | 496 Pages | ISBN: 0321321847 | CHM | 19 MB

Photoshop is one of those programs that's so cool you just want to dive left in and start creating–but by plunging in head-first, without any guidance, you're likely to miss a lot. There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. This comprehensive guide starts with an introductory tour of the software and then progresses on through lessons on everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.



Michael John Langford, "Basic Photography - 7th Edition"

Focal Press | 2000 | ISBN: 0240515927 | 368 pages | PDF | 18,5 MB

'Basic Photography' is a longstanding international bestseller and continues to be the introductory textbook for photography courses throughout the world.

Reviews of seventh edition:

"A simply excellent introduction to photography - both for students and home enthusiasts" Online reviewer - Amazon

"I found this book to be the best that I have ever seen on the subject of photography not only for 'basic' knowledge but for far more advanced subjects. It is clear, precise, easy to read and more important, easy to understand and apply."

Robert A. Freson, Professional Travel and Nature Photographer

"...an excellent reference manual for anyone starting out in photography."

Amateur Photographer

Reviews of previous editions:

"This is a book that no one who takes photography seriously should be without." Amateur Photographer

"The book has remained the standard introductory work for aspiring professional photographers. The book as a whole deserves the highest praise." The British Journal of Photography

"Will provide a good grounding in principles, as well as a number of useful tips based on the science. For the more serious enthusiast, a must-have." Online reviewer



Robert McDowall, "Fundamentals of HVAC Control Systems: SI Edition Hardbound Book"

Elsevier Science | 2008 | ISBN: 008055234X | 366 pages | PDF | 4,3 MB

Heating, Ventilation and Air-Conditioning (HVAC)control systems are omnipresent in modern buildings. This book is an introduction to all those involved in the specification, design, manufacture, installation, operation or maintainance of these systems.

The book explains:

*Control theory and how to evaluate, select, position and sequence the appropriate type of control

*The electrical knowledge needed to understand controls and the use of electrical circuit drawings

*The various types of valves and dampers, and their selection, installation and operation

*Terminology and attributes of sensors, the selection of moisture sensors, pressure, flow, and auxiliary devices

*Self-powered and system-powered controls

*Electric controls, control diagrams and control logic

*The components of pneumatic systems and control applications diagrams

*Wiring conventions, application-specific electronic controllers and how to use them in HVAC applications

*The use of written specifications, schedules, and drawings to clearly identify what is to be installed, how it is to be installed, and how it is expected to operate

*Direct Digital Controls (DDC) components, their inputs and outputs, and the programming of DDC routines

*DDC Networks and Protocols

*DDC Specification, Installation and Commissioning

After completing this course, you will understand:

*Control theory and how to evaluate, select, position and sequence the appropriate type of control

*The electrical knowledge needed to understand controls and the use of electrical circuit drawings

*The various types of valves and dampers, and their selection, installation and operation

*Terminology and attributes of sensors, the selection of moisture sensors, pressure, flow, and auxiliary devices

*Self-powered and system-powered controls

Electric controls, control diagrams and control logic

*The components of pneumatic systems and control applications diagrams

*Wiring conventions, application-specific electronic controllers and how to use them in HVAC applications

*The use of written specifications, schedules, and drawings to clearly identify what is to be installed, how it is to be installed, and how it is expected to operate

*Direct Digital Controls (DDC) components, their inputs and outputs, and the programming of DDC routines

*DDC Networks and Protocols

*DDC Specification, Installation and Commissioning



Color Space and Its Divisions: Color Order from Antiquity to the Present

Wiley-Interscience | ISBN: 0471326704| edition 2003 | PDF | 435 pages | 13,4 mb

It has been postulated that humans can differentiate between millions of gradations in color. Not surprisingly, no completely adequate, detailed catalog of colors has yet been devised, however the quest to understand, record, and depict color is as old as the quest to understand the fundamentals of the physical world and the nature of human consciousness. Rolf Kuehni’s Color Space and Its Divisions: Color Order from Antiquity to the Present represents an ambitious and unprecedented history

* A historical account of color order systems

* Fundamentals of psychophysics and the relationship between stimuli and experience

* Results of perceptual scaling of colors according to attributes

* History of the development of mathematical color space and difference formulas

* Analysis of the agreements and discrepancies in psychophysical data describing color differences

* An experimental plan for the reliable, replicated perceptual data necessary to make progress in the field



Sybex | ISBN: 0782143709 | edition 2004 | CHM | 304 pages | 13,2 mb

TCP/IP is the de facto protocol of the Internet and is supported by every major network operating system. In order to connect networks and computers to the Internet and one another, IT professionals need a thorough understanding of this protocol suite. Assuming no prior knowledge of TCP/IP, this book provides a solid introduction to this core networking topic, explaining the fundamentals of TCP/IP in simple terms with tangible examples. Aspiring computer networking professionals will appreciate the straightforward approach and abundance of valuable information.



Game Scripting Mastery

Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages. This is the first book to provide you with complete, comprehensive, and highly accessible information on game scripting. The CD includes the DirectX SDK, all source code from the book and other tools to turn you into a scripting master.



Adobe Photoshop CS3 Classroom in a Book

Adobe Press | ISBN: 0321492021 | edition 2007 | CHM | 496 pages | 69,6 mb

This thorough, self-paced guide to Adobe Photoshop CS3--written by the experts at Adobe Systems' is ideal for beginning users who want to learn key Photoshop concepts and techniques, while readers who already have some experience with Photoshop can use this book to learn Photoshop CS3's more advanced features and newest tools. Using clear, step-by-step, project-based lessons, each chapter walks readers through the creation of a specific project, with each chapter building on the reader's growing knowledge of the program, while review questions at the end of each chapter reinforce the skills learned in each lesson. Photoshop CS3, long the industry standard for digital imaging software, offers plenty of new features and enhancements for creative professionals and digital photographers alike. Users can enjoy unrivaled editing with non-destructive Smart Filters, improved curves, and adjustable cloning and healing with Preview Overlay. Increase productivity with Photoshop CS3's streamlined interface and new Photoshop Lightroom " integration. Anyone who wants to create a composite will benefit from the revamped Photomerge® tool, which lets you apply automatic layer alignment and blending to your images, while the new Quick Selection tool lets you select pixels not just by color, but by texture and shape as well. And digital photographers will be pleased to know that they can now process multiple Camera Raw images in a fraction of the time it used to take.



Adobe Photoshop CS2 Classroom in a Book

Adobe Press 2005 | 496 Pages | ISBN: 0321321847 | CHM | 19 MB

Photoshop is one of those programs that's so cool you just want to dive left in and start creating–but by plunging in head-first, without any guidance, you're likely to miss a lot. There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. This comprehensive guide starts with an introductory tour of the software and then progresses on through lessons on everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.



Michael John Langford, "Basic Photography - 7th Edition"

Focal Press | 2000 | ISBN: 0240515927 | 368 pages | PDF | 18,5 MB

'Basic Photography' is a longstanding international bestseller and continues to be the introductory textbook for photography courses throughout the world.

Reviews of seventh edition:

"A simply excellent introduction to photography - both for students and home enthusiasts" Online reviewer - Amazon

"I found this book to be the best that I have ever seen on the subject of photography not only for 'basic' knowledge but for far more advanced subjects. It is clear, precise, easy to read and more important, easy to understand and apply."

Robert A. Freson, Professional Travel and Nature Photographer

"...an excellent reference manual for anyone starting out in photography."

Amateur Photographer

Reviews of previous editions:

"This is a book that no one who takes photography seriously should be without." Amateur Photographer

"The book has remained the standard introductory work for aspiring professional photographers. The book as a whole deserves the highest praise." The British Journal of Photography

"Will provide a good grounding in principles, as well as a number of useful tips based on the science. For the more serious enthusiast, a must-have." Online reviewer



Digital Lighting and Rendering By Jeremy Birn

New Riders Press 2006 | 432 Pages | ISBN: 0321316312 | CHM | 10 MB

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

* Master Hollywood lighting techniques to produce professional results in any 3D application

* Convincingly composite 3D models into real-world environments

* Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images

* Design realistic materials and paint detailed texture maps

* Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings

* Render in multiple passes for greater efficiency and creative control

* Understand production pipelines at visual effects and animation studios

* Develop your lighting reel to get a job in the industry

About the Author

Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he worked on Cars and the Academy Award-winning The Incredibles. Prior to joining Pixar in 2002, Jeremy did lighting and rendering at such companies as Palomar Pictures, Wild Brain, CBS Television, and Tippett Studio, where he worked on effects for the feature film Evolution. Jeremy has taught courses at the California Institute of the Arts in Southern California and the Academy of Art University in San Francisco. More of Jeremy’s work and more about his writing is on his website,

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Fine Cuts: The Art of European Film Editing

Focal Press | ISBN: 0240516842 | edition 2005 | PDF | 417 pages | 10,4 mb

'The cutting room is where you learn how to make films, where you face up to your limitations and realise what you should have done. So you'd better have a good relationship with your editor. The people talking here are amongst the best. Treat them well.' Stephen Frears - director of 'Prick up Your Ears', My Beautiful Launderette', 'Dangerous Liaisons', 'The Grifters' and 'The Snapper' "Crittenden has juxtaposed individual interviews with essays and critical arguments by some of the directors who worked alongside these editors. Essays by Godard and Truffaut, for example, usefully bookend the interview with Guillemot. For anyone who has enjoyed the French New Wave, Italian Neo-Realism or the films of Andrei Tarkovsky or Ingmar Bergman, Crittenden's volume will be essential reading." Ray Zone - American Editors Guild magazine 'The editors I know are full of insights and revealing stories about their work - this looks a good read, full of great anecdotes.'



Harrington on Cash Games: How to Play No-Limit Hold 'em Cash Games (Vols.1 & 2)

Dan Harrington, Bill Robertie

Two Plus Two Publishing | 2008 | ISBN: 1880685426/1880685434 | 418+374 pages | PDF | 125 Mb

In Harrington on Cash Games, Dan Harrington teaches you the key concepts that drive deep-stack cash game play. You'll learn how to tailor your selection of starting hands to your stack size, how to recognize the increasing deception value of supposedly weaker hands as the stack sizes increase, and how to use the concept of pot commitment to your advantage as the size of the pot grows. After laying out the general concepts behind deep-stack cash game play, Harrington shows you a complete strategy for post-flop play, and then teaches you the difference between post-flop play against a single opponent and post-flop play against multiple opponents. If you play no-limit hold em cash games, you need to read this book.

Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold em Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These books will teach you what you need to know to be a winner in the cash game world.

Dan Harrington began playing poker professionally in 1982. On the circuit he is known as Action Dan, an ironic reference to his solid but effective style. He has won several major no-limit hold em tournaments including the European Poker Championships (1995), the $2,500 No-Limit Hold em event at the 1995 World Series of Poker, and the Four Queens No-Limit Hold em Championship (1996).

Dan began his serious games-playing with chess, where he quickly became a master and one of the strongest players in the New England area. In 1972 he won the Massachusetts Chess Championship, ahead of most of the top players in the area. In 1976 he started playing backgammon, a game which he also quickly mastered. He was soon one of the top money players in the Boston area, and in 1981 he won the World Cup of backgammon in Washington D.C., ahead of a field that included most of the world s top players.

He first played in the $10,000 No-Limit Hold em Championship Event of the World Series of Poker in 1987. He has played in the championship a total of 15 times and has reached the final table in four of those tournaments, an amazing record. Besides winning the World Championship in 1995, he finished sixth in 1987, third in 2003, and fourth in 2004. In 2006 he finished second at the Doyle Brunson North American Championships at the Bellagio, while in 2007 he won the Legends of Poker tournament at the Bicycle Club. He is widely recognized as one of the greatest and most respected no-limit hold em players, as well as a feared opponent in both no-limit and limit hold em side games. He lives in Santa Monica where he is a partner in Anchor Loans, a real estate business.

Bill Robertie has spent his life playing and writing about chess, backgammon, and now poker. He began playing chess as a boy, inspired by Bobby Fischer s feats on the international chess scene. While attending Harvard as an undergraduate, he became a chess master and helped the Harvard chess team win several intercollegiate titles. After graduation, he won a number of chess tournaments, including the United States Championship at speed chess in 1970. He also established a reputation at blindfold chess, giving exhibitions on as many as eight boards simultaneously.

In 1976 he switched from chess to backgammon, becoming one of the top players in the world. His major titles include the World Championship in Monte Carlo in 1983 and 1987, the Black & White Championship in Boston in 1979, the Las Vegas tournaments in 1980 and 2001, the Bahamas Pro-Am in 1993, and the Istanbul World Open in 1994.

He has written several well-regarded backgammon books, the most noted of which are Advanced Backgammon (1991), a two-volume collection of 400 problems, and Modern Backgammon (2002), a new look at the underlying theory of the game. He has also written a set of three books for the beginning player: Backgammon for Winners (1994), Backgammon for Serious Players (1995), and 501 Essential Backgammon Problems (1997).

From 1991 to 1998 he edited the magazine Inside Backgammon with Kent Goulding. He owns a publishing company, the Gammon Press, and lives in Arlington, Massachusetts with his wife Patrice.



Flash CS4 Digital Classroom Book + DVD

ISO | 594MB

Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional.

Every lesson is presented in full color with step by step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

Table of Contents for Flash CS4 Digital Classroom

Lesson 1: What?s New in Adobe Flash CS4?

* Starting up

* Testing the waters

* New animation engine

* Motion Presets

* The Motion Editor

* New easing behaviors

* New drawing tools: The Deco and Spray Brush tools

* The 3D Rotation and 3D Translation tools

* Inverse Kinematics: The new Bone and Bind tools

* New CS4 interface

* New F4V video format

* Adobe Media Encoder

Lesson 2: Flash CS4 Jumpstart

* Starting up

* What is Flash?

* About Flash Player

* Flash file types

* Creating a new document

* Setting up your new document 2

* Saving your Flash document

* Opening documents

* The Flash workspace

* The Stage and work area

* The Flash Tools panel

* The Property Inspector

* Panels and panel groups

* The Timeline

* Practicing with the Flash tools

* The drawing and selection tools in action

Using gradient and color tools

* Animation in action

* Getting help

* Support forums

* Moving forward

* Self study

* Review

Lesson 3: Getting Started with the Drawing Tools

* Starting up

* Drawing in Flash

* Using the Merge Drawing model

* Creating artwork in Merged

Drawing mode

* Working with Drawing Objects

* Putting it all together

* Using the Line tool

* Using the Pen tool

* Using the Add and Delete Anchor

Point tools

* Using the Combine Objects menu

* Using the Primitive tools (Smart Shapes)

* Using the Oval Primitive tool

* The Rectangle Primitive tool

* Adding text to your artwork

* Adding filters

* Working with colors

* Getting set up

* Creating gradients

* Using opacity with gradient colors

* Creating custom colors

* Saving a custom color set

* Organizing and layering graphics

* Working with layers

* Arranging, locking, and hiding layers

* Creating layer folders

* Transforming graphics

* The Transform menu and

Free Transform tool

* The Transform panel

* Transforming gradients

* Self study

* Review

Lesson 4: Using Symbols and the Library

* Starting up

* What are symbols?

* A look at the Library panel

* Creating symbols

* Converting a graphic to a symbol

Creating blank symbols

* Building artwork with symbol instances

* Positioning and snapping

in symbol instances

* Editing and duplicating symbols

* Editing symbols in place

* Modifying individual symbol instances

* Modifying instance color

* Fine tuning your background

* Duplicating symbols

* Adding graphics and

text to your banner

* Swapping symbols

* Managing the Library

* Organizing symbols with folders

* The Move To command

* Deleting items from the library

* Controlling library views

* Wrapping up

* Self study

* Review

Lesson 5: Advanced Tools

* Starting up

* Working with gradients

* Adjusting gradients with the

Gradient Transform tool

* New Flash CS4 tools for

advanced drawing

* Spraying symbols

Masking

* Introducing the Deco tool

* Advanced Deco tool techniques

* Introduction to IK tools

* Self study

* Review

Lesson 6: Creating Basic Animation

* Starting up

* Introducing keyframes and the Timeline

* Layers

* Frames and keyframes

* Building animation: Enter the tween

* New: Tween layers and

automatic keyframing

* Tweening multiple objects

* Previewing animation with Test Movie

* Moving and transforming tween paths

* Incorporating color effects and scaling

* New: Introducing the Motion Editor

* Modifying the animation

using the Motion Editor

* Tweening rotation

* Controlling animation paths

* Where did Motion Guide layers go?

* What happens to my existing Flash

files that use Motion Guide layers?

* How do I create a motion

guide if I still want to?

* Morphing graphics and

colors with shape tweens

* Shape tween basics

* Legacy techniques: Creating classic tweens

* Adding color effects and

scaling to a classic tween

* (Re)creating motion guides

for classic tweens

* Troubleshooting Motion Guides

* Adjusting animation with onion skinning

* Looking ahead

* Self study

* Review

Lesson 7: Advanced Animation

* Starting up

* Copying, pasting, and saving animation

* Using Copy and Paste Motion

* New: Creating Motion Presets

* Applying Advanced Easing Behavior

* Animating Masks

* Creating Animation with IK Poses

* Sequencing Animation

* Shifting, Moving, and Extending

Tween Spans

* New: Rendering and Animating in 3D

* The 3D Rotation tool

* The 3D Translation tool

* Fine Tuning Tweens with

the Motion Editor

* Adding shape tweens

and shape hints

* Creating Shape Hints

* Self study

* Review

Lesson 8: Customizing Your Workflow

* Starting up

* Customizing workspace layouts

* Opening the completed file

* Working with panels

* Collapsing and storing panels

* Managing workspaces

* Setting preferences

* Keyboard shortcuts

* Visual aids for alignment

* Rulers and guides

* Guide layers

* Advanced alignment

* Refining your aligned objects

* Self study

* Review

Lesson 9: Working with Imported Files

* Starting up

* Import formats

* Importing still images

* Viewing the completed lesson file

* Import a bitmap image

* Adding text

* Swapping out an imported file

* Modifying imported artwork

* Updating imported files

* Importing Photoshop files

* Importing a layered Photoshop file

* Importing Illustrator artwork

* Animating the bat

* Self study

* Review

Lesson 10: Introducing ActionScript

* Starting up

* Exploring the lesson file

* What is ActionScript?

* ActionScript 2.0 or 3.0:

Which should you use?

* An important note about Publish settings

* The Actions panel at work

* Standard (default) script editing mode

* Using Script Assist

* Adding & removing actions

* Adding actions to frames

* Using stop( )

* Using the goto action to

navigate the Timeline

* Controlling Movie Clip Timelines

* Functions

* Wrapping up

* Self study

* Review

Lesson 11: Creating Button Symbols

* Starting up

* Working with button symbols

* Building buttons

* Adding text to a button

* Duplicating and modifying buttons

* Creating text based buttons

* Creating frame labels for ActionScript

* Adding ActionScript: Events and event handlers

* Understanding events

* Responding to events with event handlers

* Tying it all together with event listeners

* Linking buttons to specific frames

* Adding an event listener to a button

* Linking buttons to a web site

* Introducing navigateToURL( )

and URLRequest( )

* Self study

* Review

Lesson 12: Adding Sound to Your Movies

* Starting up

* Preparing sound files for Flash

* Sample rate and bit depth

* Editing your audio

* Mono or stereo

* Audio file formats

* Importing sounds

* Placing sounds on the Timeline

* Adding sound to your slide show project

* Adding the remaining narration

* Adding sound effects to buttons

* Placing Event sounds on button frames

* Controlling sounds

* Editing sounds

* Trimming sound

* Controlling sounds

* Repeating and looping sounds

* Looping sounds

* Introducing the SoundMixer and stopAll( )

* More sync menu controls: stop and start

* Start sounds

* Stop sounds

* Sound publishing options

* Self study

* Review

Lesson 13: Introducing Movie Clips

* Starting up

* About movie clips

* Creating movie clips

Laying the foundation:

Your first movie clip

* Previewing movie clip animation

from the main Timeline

* Creating the landing gear

Combining movie clips and

main Timeline animation

* Nesting movie clips

* Adding ActionScript to movie clip Timelines

* Controlling movie clip playback

* Adding some variation to the propellers

* Tweening movie clips

* Adding a second tween

* Combining movie clips for

complex animation

* Adding filter effects to movie clips

* Using the Filters panel

* Creating a filter effect

* Self study

* Review

Lesson 14: Working with Video

* Starting up

* Video in Flash: formats and fundamentals

* Understanding video

* Embedded versus linked video

* The Flash Video format

* Understanding codecs

* Understanding the Adobe Media Encoder

* Converting video with the

Adobe Media Encoder

* Working with embedded video

* Adding embedded video to the Timeline

* Building controls for embedded video

* The Bandwidth Profiler

* Working with linked video

* Adding cue points in the

Adobe Media Encoder

* Adding linked video to the Timeline

* Working with the FLVPlayback component

* Self study

* Review

Lesson 15: Delivering Your Final Movie

* Starting up

* The publishing process

* Publishing to the web

* Customizing the Publish settings

* CD ROM delivery

* Creating a standalone projector

* Make a full screen projector

* Using Export Movie

* An overview of FTP

* Using Adobe Device Central in Flash

* Self study

* Review


 
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