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Arts & Design Monograms and Ciphers by Albert Angus Turbayne
Arts & Design Principles of Decorative Design
Arts & Design Caricature and Other Comic Art
Arts & Design Elements of Modern Painting
Arts & Design Famous European Artists by Sarah K. Bolton
Arts & Design China, 5000 Years: Innovation and Transformation in the Arts
Arts & Design Art of the Avant-garde in Russia
Arts & Design American Drawings by Lawrence Alloway
Arts & Design American Abstract Expressionists and Imagists
Arts & Design The Seven Periods of English Architecture
Arts & Design Art of the Avant-garde in Russia
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Great Painters' Gospel by Henry Turner Bailey
Arts & Design The Evolution Of Fashion by Florence Mary Gardiner
Arts & Design A History of Architecture on the Comparative Method
Arts & Design The Madonna in Art by Estelle M. Hurll
Arts & Design Michelangelo: A Collection of Fifteen Pictures, and a Portrait of the Master
Arts & Design The History of the Nineteenth Century in Caricature
Arts & Design Carving a Future for Belfast
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Arts & Design Normal Maps: Baking Creating & Correcting
Posted on 2010-03-16
More Waniek Rafal, "Normal Maps: Baking Creating & Correcting" In this tutorial Waniek will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software used: zBrush, zMapper, Photoshop CS2 1. Introduction In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use : - Zbrush 2 – for baking normal maps from high poly models. Currently ver 3.1 of Zbrush is available, but the baking techniques are the same as in the ver 2.0. For baking normal maps I will use a ZMAPPER plugin, which you can download for free from pixologic website - 3D studio max – this program I will use for modeling low poly models and UVW mapping. To do this you can use program whatever you want, because for baking purpose we will export the model to obj format. - Photoshop CS2 – I will use it for creating normal maps and editing baked maps. 2. What are normal maps, and what are their for? The purpose of normal maps is to create an illusion of more complex geometry than it really is. Normal mapping doesn’t affect the geometry of the low poly model, like the displacement maps do. So if our low poly model is very simple and edgy, the normal map will not change it. Below you see a comparison of high poly model and a simple plane with normal map. Mirror:
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