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Technical Modeling a Character in 3DS Max {Repost}

Posted on 2010-08-07




Name:Technical Modeling a Character in 3DS Max {Repost}
ASIN/ISBN:155622088X
Publisher:Bartlett Publishers
Publish Date:edition 2005
Pages:602 pages
File size:62.5 Mb
Publisher: Jones & Bartlett Publishers
ISBN: 155622088X
Publish Date: edition 2005
File Type: PDF
Pages: 602 pages
File Size: 62,5 mb
   Technical Modeling a Character in 3DS Max {Repost}

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Modeling a Character in 3DS Max, Second Edition

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes



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