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Programming Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (repost)

Posted on 2010-06-13




Name:Programming Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (repost)
ASIN/ISBN:0240520343
Publish Date:0240520343
Pages:408 pages
File size:50.2 Mb
Publish Date: 2008
ISBN: 0240520343
Pages: 408 pages
File Type: PDF
File Size: 50,2 MB
Other Info: Focal Press
   Programming Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (repost)

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Jason Patnode, "Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques"

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials

* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists

* Interviews with professionals connect the concepts to real world workflow and applications

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Technical Character Modeling with Maya and ZBrush. Professional techniques

Technical Character Modeling with Maya and ZBrush. Professional techniques

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