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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
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Game Mis Geniales Predecesores Vol. 2 [Spanish]
Posted on 2010-03-16
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More Gary Kasparov : Mis Geniales Predecesores Vol. 2 A lo largo de los tres libros Kasparov nos ofrece un profundo análisis de los campeones del mundo Wilhelm Steinitz (1886-1894), Emanuel Lasker (1894-1921), José Raúl Capablanca (1921-1927), Alexander Alekhine (1927-1935, 1937-1946), Max Euwe (1935-1937), Mijail Botvinnik (1948-1957, 1958-1960, 1961-1963), Vassili Smyslov (1957-1958), Mijail Tal (1960-1961), Tigran Petrosian (1963-1969) y Boris Spassky (1969-1972); junto con la de otros jugadores que dejaron honda huella sin lograr el trono: Adolf Anderssen, Paul Morphy, Johannes Zukertort, Mijail Chigorin, Siegbert Tarrasch, Harry Nelson Pillsbury, Akiba Rubinstein, Aaron Nimzovich, Richard Réti, Paul Keres, David Bronstein, Efim Geller, Svetozar Gligoric, Lev Polugaievsky, Lajos Portisch y Leonid Stein. LINKS
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