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Mayan Escalante - Head Modeling for 3D Games - Low Poly Modeling

Posted on 2011-05-22




Name:Mayan Escalante - Head Modeling for 3D Games - Low Poly Modeling
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   Mayan Escalante - Head Modeling for 3D Games - Low Poly Modeling

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Creators of 3D game face certain restrictions when creating models for use in real time. Play equipment, art direction and development time all have an impact. This is the challenge of the 3D artist to create visually interesting and believable characters while dealing with these restrictions. This DVD contains the creation of a low polygon model of a head of a game environment topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

1. Setting Up the Scene

2. Modeling Features

3. Modeling the Skull

4. Modeling the Neck

5. Modeling Hair

6. Modeling Inner Mouth Geometry

7. Final Steps

-)--- Polygon Component Modeling

-)--- Poly Count Restrictions

-)--- Topology

-)--- MJ Poly Tools

-)--- Polygon Modeling Tools

-)--- Facial Anatomy



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