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Programming Maya Studio Projects: Game Environments and Props

Posted on 2010-05-02




Name:Programming Maya Studio Projects: Game Environments and Props
ASIN/ISBN:0470524030
Publish Date:2010
Pages:288 pages
File size:10.6 Mb
Publish Date: 2010
ISBN: 0470524030
Pages: 288 pages
File Type: PDF
File Size: 10,6 MB
Other Info: Sybex
   Programming Maya Studio Projects: Game Environments and Props

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Michael McKinley, "Maya Studio Projects: Game Environments and Props"

Use Maya to create realistic environments and props for digital games

Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.

Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.

•The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object

•Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character

•Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2

Learn effective Maya studio techniques with this handy, step-by-step, full-color book.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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