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Graphics and Design Maya 5.0材质与渲染精解

Posted on 2010-04-27




Name:Graphics and Design Maya 5.0材质与渲染精解
Author:王冉
Language:简体中文
File size:700 Mb
  

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针对Maya软件在制作材质,进行渲染方面的实际情况,由国内知名专家精心编著。全书以流畅的语言、清晰的层次和精彩丰富的实例,深入浅出、循序渐进地介绍了如何在Maya中设置材质、灯光、并进行渲染的操作方法与技巧。光盘中带有大量精彩的程序贴图实例,这些实例对于各个阶段的读者均具有极高的实用和参考价值。

目 录

第1章 Maya的渲染与材质节点

1.1 渲染概述

1.2 认识hypershade

1.3 材质节点大点兵

1.4 软件与硬件渲染

第2章 灯光与摄影机基础

2.1 灯光——材质的灵魂

2.2 照明与阴影实例

2.3 摄影机设定

第3章 理解金属

3.1 真实反射的白金手镯

3.2 铬钢与金属漆

第4章 透明与半透明

4.1 玻璃与酒水

4.2 透明与半透明

4.3 玉石材质

4.4 数码海洋

第5章 如何体现材质的质量感与真实感

5.1 再现真实的原则

5.2 用光影表现质量与真实感

5.3 日式短刀——贴图练习

第6章 特殊材质

6.1 X光效果

6.2 再现微观世界

6.3 卡通效果

6.4 国画的实现

第7章 渲染大师mental ray

7.1 全局光与Final Gather

7.2 焦散与面积光

7.3 在Maya中使用HDR照明

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