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Programming Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

Posted on 2010-03-16




Name:Programming Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
ASIN/ISBN:0672329921
Language:English
File size:83.4 Mb
Publish Date: 2009
ISBN: 0672329921
Pages: 1080 pages
File Type: PDF
File Size: 83,4 MB
Other Info: Sams
   Programming Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

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Jason Busby, Zak Parrish, Jeff Wilson, "Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3"

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s 1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow left by it!

You’ll find expert tips on

Creating advanced materials that leverage the full power of UnrealEd’s Material Editor

Bringing levels to life with objects affected by gravity, collisions, and player influence

Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system

Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly

Using SoundCues to mix, modulate, crossfade, and attenuate sounds

Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment

Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures

Animating characters and vehicles that move with unprecedented realism

Creating in-game cinematics that develop your characters and move your story forward

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