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Programming Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Posted on 2010-03-16




Name:Programming Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
ASIN/ISBN:0672329913
Language:English
File size:54.9 Mb
Publish Date: 2009
ISBN: 0672329913
Pages: 912 pages
File Type: PDF
File Size: 54,9 MB
Other Info: Sams
   Programming Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

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Zak Parrish, Jeff Wilson, "Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 "

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s 1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development–from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!

You’ll find expert tips on

Understanding the game development process from start to finish

Planning projects for greater efficiency, faster delivery, and better quality

Crafting worlds with stunning beauty and clarity

Bringing amazing realism to characters, objects, and props

Making the most of Unreal Engine 3’s massively upgraded lighting system

Scripting complex gameplay quickly and easily with Unreal Kismet

Building animated game assets with Unreal Matinee

Testing game performance during live gameplay

Optimizing levels by improving the interaction between lights and surfaces

Using advanced level streaming to create vast, rich, highly playable levels

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