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Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Posted on 2011-09-06




Name:Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
ASIN/ISBN:1449304753
Publish Date: 2011
ISBN: 1449304753
Pages: 154 pages
File Type: PDF + epub
File Size: 8.6 +2 MB
Other Info: O’R,.lly Media
   Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

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Making Isometric Social Real-Time Games with HTML5, CSS3, and j& 097;vascript

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and j& 097;vascript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

Table of Contents

Chapter 1 Graphics Foundations: Canvas and Sprites

Working with the canvas Object

Creating Smooth Animations

Working with Sprites

What’s at that Pixel?

Choosing a Rendering Method for Our Graphics

Chapter 2 Making It Isometric

Chapter 3 Interface Considerations

GUI Design and Interaction in Web Games

Implementing the GUI

Chapter 4 HTML5 Sound and Processing Optimization

Adding Sound with the Audio Element

Managing Computationally Expensive Work with the Web Workers API

Local Storage and Session Storage

Chapter 5 Connecting the Game to People

Cheat Prevention and Server-Side Operations

The Path to the Final Game

Polishing the Game

Adding a Social Networking Layer Using Facebook

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