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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Luxury Stateroom
Posted on 2010-08-03
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More The Luxury Stateroom could be a first class cabin on an ocean steamer, but it could also be a luxe bedroom interior, a room in a modern-day bed and breakfast or anything your mind can envision. With its rich gleaming wood furniture and architectural details, silk brocades and damasks, and en suite marble bathing rooms, the Luxury Stateroom proves yet again that the concept of gracious living held by the Edwardians remains the same today. Meticulously realistically detailed and taking full advantage of the texture potential in current software, the Luxury Stateroom includes diffusion, bump, displacement and transparency maps for optimized for Poser and DAZ|Studio, all accessible via coordinating thumbnails. Features * 1 New Texture set for the State Room * Textures o 3 Reflection maps (1000 x1000) o 1 Bed curtain Bump Map (1280 x 1280) o 1 Bed cushion Bump Map (1280 x 1280) o 1 Bed duvet Bump Map (1280 x 1280) o 1 Bed Pillow Bump Map (1280 x 1280) o 1 Door Bump Map (1280 x 1280) o 1 Lamp Bump and Transparency Maps o 1 Light Cell Bump and Transparency Maps o 1 Light wall Bump and Transparency Maps o 1 Window Bump and Transparency Maps o 2 Bed Bump Maps (1536 x 1536) o 2 Chair Bump Maps (1536 x 1536) o 2 Lounge Bump Maps (1536 x 1536) o 2 Desk Bump Maps (1536 x 1536) o 2 Desk Chairs Bump Maps (1536 x 1536) o 2 Table Bump Maps (1536 x 1536) o 1 Ceiling Bump Maps (1792 x 1792) o 1 Room Bump Maps (1792 x 1792) o 1 Floor Bump Maps (1792 x 1792) o 2 Wall Bump Maps (1792 x 1792) o 1 WRRoom Bump Maps (1792 x 1792) o 1 Bed Curtain Texture Map (2560 x 2560) o 1 Bed Cushion Texture Map (2560 x 2560) o 1 Bed Duvet Texture Map (2560 x 2560) o 1 Bed Pillow Texture Map (2560 x 2560) o 1 Doors Texture Map (2560 x 2560) o 2 Lamps Texture Map (2560 x 2560) o 1 Light Cell Texture Map (2560 x 2560) o 1 Light Wall Texture Map (2560 x 2560) o 1 Light Window Texture Map (2560 x 2560) o 2 Bed Texture Maps (3072 x 3072) o 2 Chair Texture Maps (3072 x 3072) o 2 Lounge Texture Maps (3072 x 3072) o 2 Desk Texture Maps (3072 x 3072) o 2 Desk Chair Texture Maps (3072 x 3072) o 1 Table Texture Maps (3072 x 3072) o 1 Ceiling Texture Maps (3584 x 3584) o 1 Room Texture Maps (3584 x 3584) o 1 Floor Texture Maps (3584 x 3584) o 3 Wall (1,2,3) Texture Maps (3584 x 3584) o 1 Wall 3 Bump Map (3584 x 3584) o 1 WRRoom Texture and Displacement Map (3584 x 3584) * Mat Poses to apply all Options (PZ2) * P6+ Material Settings. (MC6) * DAZ Studio Material Settings (DS)
Rating:
2.5 out of 5 by Book123 |
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