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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Useful Links
In-Game Advertising - Werbung in Computerspielen
Posted on 2010-06-18
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More Ludger Stammermann, "" Pressestimmen "Die beiden praxiserfahrenen Autoren Wolfgang Thomas und Ludger Stammermann liefern in dem Buch einen komprimierten und gut lesbaren Überblick über diese relativ neue Werbeform. (...) Insgesamt ist das Buch nicht nur von der Thematik interessant und aktuell, sondern auch für Neulinge auf diesem Feld gut lesbar." (transfer - Werbeforschung & Praxis, 02/2008) "Insgesamt ist das Buch bestens geeignet, um sich über den Stand der Dinge zu informieren. getAbstract empfiehlt es allen, die mit dem Gedanken spielen, in Video- und Computergames zu werben." (www.sf.tv, Schweizer Fernsehen, 16.04.2008) "Das (...) Buch überzeugt durch seine inhaltliche Tiefe und umfassende Darstellung. Auch komplexe Sachverhalte werden äußerst anschaulich und gut verständlich dargelegt. (...) Ein Standardwerk für alle, die sich schnell und gründlich über In-Game Advertising informieren wollen, eine Pflichtlektüre für die gesamte Branche." (GamesMarkt, 01/2008) Kress report, 14.12.2007 "Das Buch stößt in eine echte Marktlücke - einen ernst zu nehmenden Leitfaden gab es über diese junge Werbeform bisher noch nicht. Pflicht-Lektüre für innovative Werbungtreibende." Inhaltsverzeichnis Grundlagen 1. Der Markt für In-Game Advertising 2. Wer nutzt Computerspiele – eine Zielgruppen- Analyse 3. Meilensteine und Märkte Praxis In-Game Advertising 4. Inszenierung und Implementierung 5. Mediaplanung für In-Game Advertising 6. Kreative und technische Aspekte Erfolgsbeispiele für In-Game Advertising 7. Fallstudien Die Zukunft des In-Game Advertising Marktübersicht Glossar der wichtigsten Begriffe Weiterführende Links Literaturverzeichnis Anmerkungen Stichwortverzeichnis Download Not all books on / appear on the homepage. In order not to miss many of them follow Download Link (Ebooks section) (see top of each page on AH) and visit too :)
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