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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Hammer Tail Dragon
Posted on 2010-08-03
|
More The horn is enough to scare the begeebies out of you! Then imagine the screeching roar, the dive for prey, and the large, almost man-like hands... It’s the stuff nightmares are made of. Features * Hammer Tail Dragon (CR2 and OBJ) o Chest-TopSpikesSize o Head-BrowSpikesSize o Head-EyesClose o Head-FangsSize o Head-NostrilsUp o Head-SideSpikesSize o Head-SideSpikesUpSize o Head-TopSpikesSize o Horn-Shape1 o Horn-Shape2 o Horn-Shape3 o Horn-Shape4 o Horn-Size o Jaws-HornSize o Jaws-Shape1 o Jaws-Shape2 o Tail-ClubShape1 o Tail-ClubShape2 o Tail-ClubShape3 o Tail-ClubSize * Textures o HTD_Body_C (4000 x 4000) o HTD_Body_B (4000 x 4000) o HTD_Claws_C (512x512) o HTD_Claws_B (512x512) o HTD_Eye_C (256x256) o HTD_Spikes_C (2048x2048) o HTD_Spikes_B (2048x2048) o HTD_Teeth_C (512x512) o HTD_Teeth_B (512x512) or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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