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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Fork Tail Dragon
Posted on 2010-08-03
|
More No Draggin' tail here! This guy gets around... Ready for sky or land, he can speed along the landscape with the greatest of ease - and give any Raptor a run for his money. Features * Fork Tail Dragon (CR2 and OBJ) o Backspike Curved Back o Brows Up-Down o Cheekhorns Point Down o Cheekhorns Point Forward o Collar Curved Up-Down o Collar Edge In-Out o Collar Size o Collar Spikes Inside Size o Collar Spikes Side Size o Collar Spikes Size o Eyes Closed o Fangs Length o Forehead Up-Down o Jaws Pointed o Snout Bump o Snout Round o Teeth Smaller * 13 Poses o !Fingers Bend o !Tail Bend 1 o !Tail Bend 2 o !Tail Bend 3 o !Tail Bend 4 o !Wings Spread o !Wings Up o Attack 01 o Attack 02 o Flying 01 o Flying 02 o Walk 01 o Walk 02 * Texture files o 2 Texture Sets (4000x4000) o Bump (4000x4000) o Transparency (4000x4000) or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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