English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Useful Links


Game Development Graphics Shaders: Theory and Practice

Posted on 2010-03-17




Name:Game Development Graphics Shaders: Theory and Practice
Author:Mike Bailey, Steve Cunningham
Publisher:A K Peters
Publish Date:May 20, 2009
Language:English
Pages:375
File size:7 Mb
  

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " Game Development Graphics Shaders: Theory and Practice " from UseNet for FREE!
    alt="Book Cover: [request_ebook] Graphics Shaders: Theory and Practice" />
  • Author: Mike Bailey, Steve Cunningham
  • Publisher: A K Peters
  • Publish Date: May 20, 2009
  • ISBN: 1568813341
  • Pages: 375
Product Description

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

About the Author

Mike Bailey is a Professor in Computer Science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis. He received his PhD from Purdue University and has worked in industry and taught at several universities. Steve Cunningham is Professor Emeritus in Computer Science, California State University Stanislaus. He has served as ACM SIGGRAPH President and has been a member of the Eurographics Executive Board and the ACM SIGCSE Executive Committee. He has authored, co-authored, or co-edited seven books, mostly on computer graphics related topics, including a recent textbook for a beginning computer graphics course.
Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus


No download url, please check the above content. Free download from UseNet >>

Can not download? Search other download URLs here >>

Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya Publisher: Springer | ISBN: 0387955046 | edition 2005 | PDF | 296 pages | 21 mbAlthough computer graphics games and animations have been popular for more than a de ...

Programming Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)

Programming Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)

Craig S. Kaplan "Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)"Morgan & Claypool | English | 2009-07-15 | ISBN: 1608450171 | 120 pages | PDF | 1,4 MBTiling theory is an elegan ...

Arts & Design Information Theory Tools for Computer Graphics (Synthesis Lectures on Computer Graphics and Animation)

Arts & Design Information Theory Tools for Computer Graphics (Synthesis Lectures on Computer Graphics and Animation)

Information Theory Tools for Computer Graphics (Synthesis Lectures on Computer Graphics and Animation) By Mateu Sbert, Miguel Feixas, Jaume Rigau, Ivan Viola, Miguel Chover Publisher: Morgan & Claypool Publishers | 2009 | 120 Pages | IS ...

Technical SOFSEM 2009: Theory and Practice of Computer Science: 35th Conference on Current Trends in Theory and Practice of Computer Science, Spindleruv Mlýn, Czech ... Computer Science and General Issues)

Technical SOFSEM 2009: Theory and Practice of Computer Science: 35th Conference on Current Trends in Theory and Practice of Computer Science, Spindleruv Mlýn, Czech ... Computer Science and General Issues)

ISBN: 3540958908 Publisher: Springer Author: Description:This book constitutes the refereed proceedings of the 35th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2009, held in Špindleruv Mlýn, Czech R ...

Programming Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®

Programming Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®

Shalini Govil-Pai "Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®" Springer | 2005-05-06 | ISBN:0387955046 | 296 pages | PDF | 19,1 Mb Although computer graphics games and animations have been popular for m ...

Technical SOFSEM 2007: Theory and Practice of Computer Science: 33nd Conference on Current Trends in Theory and Practice of Computer Science, Harrachov, Czech Republic, ... Computer Science and General Issues)

Technical SOFSEM 2007: Theory and Practice of Computer Science: 33nd Conference on Current Trends in Theory and Practice of Computer Science, Harrachov, Czech Republic, ... Computer Science and General Issues)

Author: Publisher: Springer (2007)Binding: Paperback, 937 pagespricer: $129.00ISBN-10: 3540695060editorialreviewsThis book constitutes the refereed proceedings of the 33rd Conference on Current Trends in Theory and Practice of Computer Scie ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)
Tags:
Shaders   Graphics   Practice   Theory  
 

DISCLAIMER:

This site does not store Game Development Graphics Shaders: Theory and Practice on its server. We only index and link to Game Development Graphics Shaders: Theory and Practice provided by other sites. Please contact the content providers to delete Game Development Graphics Shaders: Theory and Practice if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?