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Programming Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)

Posted on 2010-03-16




Name:Programming Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)
ASIN/ISBN:1608450171
Language:English
File size:1.4 Mb
Language: English
Publish Date: 2009-07-15
ISBN: 1608450171
Pages: 120 pages
File Type: PDF
File Size: 1,4 MB
Other Info: Morgan & Claypool
   Programming Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)



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Craig S. Kaplan "Introductory Tiling Theory for Computer Graphics (Synthesis Lectures on Computer Graphics & Animation)"

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science.

The most immediate application area is graphics, where tiling theory has been used in the contexts of

texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The

combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic

techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and

students in computer science.

This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory

to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up

common misconceptions, and state and apply important results. The book also describes some of the

algorithms and data structures that allow several aspects of tiling theory to be used in practice.

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