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Core Java, Vol. 2 - Advanced Features
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Java How to Program (early objects), 9th Edition
JavaFX 2.0 - Introduction by Example
OSGi and Equinox - Creating Highly Modular Java Systems
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Tutsplus - JavaScript Fundamentals 101 (2012)
The Java EE 6 Tutorial - Basic Concepts (4th Edition)
Modern JavaScript - Develop and Design
CoffeeScript - Accelerated JavaScript Development
Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript
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Programmieren lernen mit Java Aktuell zu Java 7
Absolute Java
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Useful Links
Getting Started with the Java 3D™ API (Easier Content Creation)
Posted on 2010-04-14
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More If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time. My Links To thank me use my links, please!
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