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Getting Started with the Java 3D™ API (Creating Geometry)
Posted on 2010-04-14
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More There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter demonstrates creating geometric content the first two ways. My Links To thank me use my links, please!
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