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Technical Game Programming Gems 3 (Game Programming Gems Series) (v. 3)

Posted on 2010-04-28




Name:Technical Game Programming Gems 3 (Game Programming Gems Series) (v. 3)
ASIN/ISBN:1584502339
Author:Dante Treglia
Publisher:Charles River Media (2002)
Pages:Hardcover, 663 pages
File size:115.48 Mb
   Technical Game Programming Gems 3 (Game Programming Gems Series) (v. 3)

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Author: Dante Treglia


Publisher: Charles River Media (2002)


Binding: Hardcover, 663 pages


pricer: $69.95


ISBN-10: 1584502339


editorialreviews

This ALL NEW volume in the Game Programming Gems series is filled with ready-to-use expert techniques, ideas, and solutions for game developers. Innovative solutions that have been used successfully in commercial projects are provided, along with insightful tips and tools that reduce programming time and redundancy. Covering all the key areas of game development, this invaluable resource combines the ideas of over 70 professional developers. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. And in addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. Ready-to-use source code is included for each algorithm and can be used immediately by advanced programmers. Aspiring game programmers will gain new insights into game programming through the detailed explanations of the algorithms and the helpful suggestions for modifications and optimizations. This is a must-have reference for every game developer! KEY FEATURES * An ALL NEW collection of original tools for game programmers! * Comprehensive coverage of all key development areas * New section covering Network and Multiplayer games * CD-ROM is packed with portable source code in C & C . Most of the techniques will work in OpenGL and Linux, however, there are some techniques which will only work on Windows/Xbox/DirectX.




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