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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Fork Horn Dragon
Posted on 2010-08-03
|
More What's red and black, can run like a T-Rex, and even laughs over his victims? He's something you only want to bring to life during your runtime. Features * Fork Horn Dragon (CR2 and OBJ) o EyesClose-Open o EyesFrown o HeadNasalUp o NostrilsUp-Down o NasalHornsAllSize o NasalHornBackSize o NasalHornMid3Size o NasalHornMid2Size o NasalHornMid3Bend o NasalHornMid2Bend o NasalHornMid1Bend o NasalHornMid1Size o NasalHornsFrontSize o TeethFrontSize o SpikesSize o ChinSize o JawsBottomSize o ChinSpikesSize o HornsLSize o HornsRSize * Six Poses o Four Full Poses + Attack + Run + Stand On Rock + Walk o Two Partial Poses + Wings Folded + Wings Up * Material Presets o P6+/P7+ Material Preset (MC6) o DAZ Studio Material Preset (DSB) * Textures o Dragon Texture (4000x4000) o Dragon Bump Map (4000x4000) o Dragon Wings Texture (2000x2000) o Dragon Wings Bump Map (2000x2000) o Dragon Wings Transparency Map (2000x2000) * Rock (PP2 and OBJ) o Material Presets + P6+/P7+ Material Preset (MT5) + DAZ Studio Material Preset (DSB) o Textures + Rock Texture (2000x2000) + Rock Bump Map (2000x2000) or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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