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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Fearless
Posted on 2010-08-03
|
More Valiant paladins, lion-hearted crusaders, intrepid heroines and even cool-handed assassins will relish this melding of leather and chain mail with touches of lacing and minutely crafted detailing. Fearless includes looks for all 15 of the elements included in "Courageous for V4 and A4"(and the V4 Male) as well as coordinated looks for the V4 Hooded Cloak and the V4 Morphing Cloak and Cape. Taking full advantage of the realistic texture potential in current software, Fearless includes diffusion, displacement, transparency, bump and reflection maps for Poser5 and 6 as well as DAZ Studio, all accessible via coordinating thumbnails. Features * A Texture Set for Courageous for V4: o 1 Style for the Baldric Belt o 1 Style for the Belt o 1 Style for the Boots o 1 Style for the Bracers o 1 Style for the Frog o 1 Style for the Knife Belts and Scabbard o 1 Style for the Knives and Rapier o 1 Style for the Pants o 1 Style for the Pouch o 1 Style for the Sash o 1 Style for the Shoulder Guards o 3 Styles for the Tunic: + Long Chain Armor + Short Chain Tunic + Leather Corset * V4 Morphing Cloak and Cape Styles: o 1 Cloak Style o 1 Cape Style * 1 Style for the V4 Hooded Cloak * 41 Textures Included: o 2 Baldric Texture and Bump Maps (2000 x 2000) o 3 Boot Texture, Displacement and Bump Maps (2500 x 2500) o 3 Bracer Texture, Displacement and Bump Maps (2500 x 2500) o 3 Cloak & Cape Texture, Transparency and Bump Maps (2500 x 2500) o 2 Frog Texture and Bump Maps (2000 x 2000) o 2 Sash Texture and Bump Maps (2500 x 2500) o 3 Dagger & Sheath Texture, Displacement and Bump Maps (1500 x 1500) o 3 MFH Cape Texture, Transparency and Bump Maps (2500 x 2500) o 4 Pants Texture, Transparency, Displacement and Bump Maps (3000 x 3000) o 2 Pouch Texture and Bump Maps (2000 x 2000) o 1 Rapier Texture Map (1500 x 1500) o 3 Shoulder Pad Texture, Transparency and Bump Maps (2000 x 2000) o 9 Tunic Texture, Transparency, Displacement and Bump Maps (3000 x 3000) o 1 Reflection Map (1000 x 1000) * P5+ Material Poses (.PZ2) * P6+ Material Presets (.MC6) * DAZ Studio Material Presets (.DS) or or ======================== 3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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