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Fahrenheit Digital Maya Tutorials(repost)

Posted on 2012-05-30




Name:Fahrenheit Digital Maya Tutorials(repost)
Language: English
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Genre: Video training

1.FAHRENHEIT DIGITAL-SKINNING FOR FEATURE ANIMATION

2.FAHRENHEIT DIGITAL-RIGGING FOR FEATURE ANIMATION

3.FAHRENHEIT DIGITAL-FACIAL RIGGING FOR FEATURE ANIMATION

1.FAHRENHEIT DIGITAL-SKINNING FOR FEATURE ANIMATION

SKINNING FOR FEATURE ANIMATIONStarting with 2D Animation as a reference plus a solid understanding and application of Deformations, Aaron uses out-of-the-box Maya tools and production tested techniques to cover all aspects of Skinning & Deforming a character without sacrificing the speed and interactivity that is essential for Feature Animation production.Every chapter is complete and thorough, making sure that no step is skipped and no information glossed over. This lesson provides a complete and thorough explanation of the underlying concepts & tools of Skinning for Feature Animation.Skinning for Feature Animation provides complete and thorough training for anyone interested in learning these production caliber tools and techniques for the first time as well as those looking to add to their existing knowledge.Over 9 hours of lessons.

CHAPTERS:

01: A Look At 2D \"Deformations\"

02: Introduction to Smooth Skinning & Editors

03: Introduction to Deformers

04: Upper & Lower Arms - \"Deformable Rigs\"

05: Legs - more \"Deformable Rigs\"

06: Initial Smooth Skin & Weighting

07: Pectorals Pt. 1 - Blendshapes on Ball Joints

08: Pectorals Pt. 2 - Influence Object & Deformation \"Relaxation\"

09: Arms - Blendshapes

10: Trapezius - \"Compression Rigs\"

11: Lats - more \"Compression Rigs\"

12: Buttocks - Volume Preservation

13: Hands & Fingers - \"Smear\" Deformations

14: Feet & Toes - \"Smear\" Deformations

15: Final Deformation Fixes

16: Loin Cloth - Animator Driven Dynamics

2.FAHRENHEIT DIGITAL-RIGGING FOR FEATURE ANIMATION

"Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools n techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques."

Chapters:

01:Bridging the Gap from 2D to 3D

02:Introduction to Rigging

03:Stretchy Spline IK Spine

04:Strechy FK "Ribbon" Spine

05:Sternum n Clavicles

06:Scapula with Conditional Rotations

07: Bulding Rigs Using MEL - Part 1

08: Fk-IK Arms

09:Auto-Clavicle Rig

10:Strechy IK Legs

11:Building Rigs Using MEL - Part 2

12:Hands n Fingers

13:Building Rigs Using MEL - Part 3

14:Feet n Toes

15:"Ribbon" Neck Rig n Head Joint

16:Animation Controls

17:Final Hierarchy - Putting it All Together

18:Animation GUI Using MEL

3.FAHRENHEIT DIGITAL-FACIAL RIGGING FOR FEATURE ANIMATION

Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.

CHAPTERS:

01: A Look At 2D Facial "Deformations"

02: Basic Head & Face Joint Rigging

03: Adding Secondary Facial Rigging

04: Mouth Controls

05: Distance-based Deformations

06: Eyes

07: Tongue, Teeth & Gums

08: Blendshapes - The Basic System

09: Connecting The Head

10: "Best of Both Worlds"

11: Facial "Smear" Controls

12: Rigging Dynamic Hair

13: Facial GUI & Animation Controls

14: Facial Pose Test

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