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Fahrenheit - Rigging For Feature Animation In Maya
Posted on 2010-05-26
More Every chapter is complete and thorough, making sure that no step or information is skipped or glossed over. You will gain a complete and thorough understanding of the underlying concepts & tools of Rigging for Feature Animation. Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools & techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques. Over 9 hours of lessons. INSTRUCTOR BIO Aaron Holly has worked as a Character Technical Director at Tippett Studio, Industrial Light Magic, ESC Entertainment, DreamWorks Animation & currently Disney Feature Animation. Aaron has also taught at the Academy of Art University and continues to lecture. Instructor Bio and Gallery CHAPTERS: * 01: Bridging the Gap from 2D to 3D * 02: Introduction to Rigging * 03: Stretchy Spline IK Spine * 04: Stretchy FK "Ribbon" Spine * 05: Sternum & Clavicles * 06: Scapula with Conditional Rotations * 07: Building Rigs Using MEL - Part 1 * 08: FK-IK Arms * 09: Auto-Clavicle Rig * 10: Stretchy IK Legs * 11: Building Rigs Using MEL - Part 1 * 12: Hands & Fingers * 13: Building Rigs Using MEL - Part 3 * 14: Feet & Toes * 15: "Ribbon" Neck Rig & Head Joint * 16: Animation Controls * 17: Final Hierarchy - Putting It All Together * 18: Animation GUI Using MEL Product Page: Download:
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Fahrenheit: Rigging For Feature Animation In Maya [HF]
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