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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost] |
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Uploaded RapidGator RapidShare Tags : None, Posted on 2012-08-05 | |
Modeling Low Polygon Game Characters in 3ds Max |
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“Download filepost.com/folder/ Download rapidgator.com/folder/ http://filerose.com/sslvyug0ylu7/mlpgci3dm.part1.rar http://filerose.com/hk8b0z2kw9om/mlpgci3dm.part2.rar http://filerose.com/8k4cpxak2vqk/mlpgci3dm.part3.rar http://file ... Tags : None, Posted on 2012-08-04 | |
Megapack: DigitalTutors - Unity Mobile Game Development Series |
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Megapack: DigitalTutors - Unity Mobile Game Development Series18 Video CoursesEnglish; .Mp4 301 kbps; 1280 x 720 15fps; Mp3 160 kbps; 13 Gb Genre: eLearningIn this Unity tutorial, we'll learn how to code a game's state or logic to keep t ... Tags : Series Mobile , Posted on 2012-08-03 | |
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max |
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds MaxEnglish; .flv 1015 kbps; 1280 x 720 15fps; aac 44,1kHz stereo; 5h 14mn; 2.30 Gb (With Project Files)Release Date: June 1, 2012; Author: Joshua Kinney; Required Software: ... Tags : None, Posted on 2012-08-02 | |
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop |
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Digital-Tutors - Texturing Low Polygon Game Characters in PhotoshopEnglish; .flv 1078 kbps; 1280 x 720 15fps; aac 44,1kHz stereo; 11h 35mn; 5.30 Gb (With Project Files)Release Date: June 1, 2012; Author: Joshua Kinney; Required Softw ... Tags : Photoshop , Posted on 2012-08-02 | |
Microsoft XNA Game Studio 2.0 Learn Programming Now! |
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Microsoft XNA Game Studio 2.0 Learn Programming Now!M__ros__t P___s; English; 2008; ISBN: 8120334914; 311 pages; PDF; 5.5 MBAbout the AuthorRob Miles is a Microsoft Most Valuable Professional for Device Application Development. He is ... Tags : Microsoft , Posted on 2012-08-02 | |
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators |
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent FabricatorsPublisher: Pr?eger; 2010-03-02; ISBN: 0313383510; PDF; 211 pages; 21.52 MBDownload links:(Become Premium for maximum spe ... Tags : None, Posted on 2012-08-01 | |
Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
365 Games Smart Toddlers Play - Creative Time to Imagine, Grow and Learn
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide