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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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Megapack: DigitalTutors - Unity Mobile Game Development Series
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)
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Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D
Cartoon Smart Isometric Illustration and Role Playing Game Programming DVD-ViH
Unity 3D Game Development by Example Beginner's Guide
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Game Eisenhorn Omnibus (A Warhammer 40,000 Omnibus)
Posted on 2010-03-16
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More Dan Abnett - Eisenhorn Omnibus In the grim far future, the Inquisition moves amongst mankind like an avenging shadow, striking down daemons, aliens and heretics with uncompromising ruthlessness. Written by Gaunt's Ghosts creator Dan Abnett, this volume charts the career of Inquisitor Gregor Eisenhorn as he changes from being a zealoyus upholder of the truth to collaborating with the very powers he once swore to destroy! Part detective story, part interplanetary epic, Xenos, Malleus, Hereticus and the two linking stories are amongst the very best tales ever told by the Black Library. No other mirrors
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