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Audiobooks & Video Training Digital Tutors Modeling Next-Gen Characters in Maya

Posted on 2010-04-16




Name:Audiobooks & Video Training Digital Tutors Modeling Next-Gen Characters in Maya
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Digital Tutors Modeling Next-Gen Characters in Maya

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.Sample: Blocking in the torso armor

view more sample lessons » * Blocking-in Form

* Primitive Modeling

* Adding Muscle Definition

* Modeling in Symmetry

* Working within Polygon Budgets

* Checking Silhouettes for Appeal

* Critiquing Models with Paint-overs

* Creating Efficient Geometry

* Reducing Model Resolution Manually

* Strategically Adding Detail

* Creating the Illusion of Detail

* Building to Reference Art

* Checking Models at Multiple Scales

* Creating Useful Topology

* Simplifying Shapes

* Working with Multiple Pieces

* Extruding Geometry to Add Detail

* Building Tubes and Pipes with Curves

* Combining Vertices with Merge

* Quickly Adding Geometry with Bridge ToolDownload link : http://rapidshare.com/files/96352918/DT-MMNextGen-ChaM123.txt

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