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Audiobooks & Video Training Digital Tutors - Modeling Next-Gen Characters in Maya

Posted on 2010-04-11




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Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Popular highlights include:

Blocking-in Form

Primitive Modeling

Adding Muscle Definition

Modeling in Symmetry

Working within Polygon Budgets

Checking Silhouettes for Appeal

Critiquing Models with Paint-overs

Creating Efficient Geometry

Reducing Model Resolution Manually

Strategically Adding Detail

Creating the Illusion of Detail

Building to Reference Art

Checking Models at Multiple Scales

Creating Useful Topology

Simplifying Shapes

Working with Multiple Pieces

Extruding Geometry to Add Detail

Building Tubes and Pipes with Curves

Combining Vertices with Merge

Quickly Adding Geometry with Bridge Tool

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Source: Digital Tutors

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