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Digital Tutors - Advanced Compositing Workflows with Maya and Nuke

Posted on 2010-04-15




Name:Digital Tutors - Advanced Compositing Workflows with Maya and Nuke
File size:1320.96 Mb
Language: English
File Type: MP3 64 Kbps
File Size: 1.29 GB
Other Info: WMV3 792x656
   Digital Tutors - Advanced Compositing Workflows with Maya and Nuke

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Genre: eLearning

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration.

Lesson Outline (22 lessons)

1. Introduction and Project Overview

2. Preparing Maya scene for multi-pass rendering

3. Creating Contribution Maps for multi-pass rendering

4. Setting up render passes in mental ray

5. Using Custom Color Buffers to render specialized passes

6. Creating new Render Layers and using Layer Overrides

7. Combining the passes into a single EXR file

8. Using Merges to composite 3D Render Passes

9. Tweaking and Color Correcting various Channels in Nuke

10. Creating a Lightwrap to tie the Foreground to the Background

11. Painting our Alpha Channel to fix issues

12. Setting up a Basic Depth-of-Field effect using the Depth pass

13. Grading the Depth passes to get more DOF

14. Tweaking the Zblur node to get a nice DOF result

15. Adding Depth-of-Field to the background

16. Using the Zslice node to fix alpha issues with the head

17. Using the EdgeBlur and Dilate nodes to Merge the head

18. Using Backdrops to organize our Node Graph

19. Fixing common HDR issues with a Clamp node

20. Adding Chromatic Aberration to our image

21. Making Changes to the final image with color correct nodes

22. Adding and Tweaking Grain for that final level of detail

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