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Technical Inside the SQL Server Query Optimizer
"Multiplexed Networks for Embedded Systems: CAN, LIN, Flexray, Safe-by-Wire..." by Dominique Paret (Repost)
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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Power Performance - Multimedia Storytelling for Journalism and Public Relations
pluralsight-training.net SQL Server: Transact-SQL Basic Data Retrieval [2012, ENG]
pluralsight-training.net SQL Server: Collecting and Analyzing Trace Data [2012, ENG]
Pluralsight.net - Introduction to Nancy-JWARE
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Multimedia over IP and Wireless Networks - Compression, Networking, and Systems
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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Power Performance - Multimedia Storytelling for Journalism and Public Relations
pluralsight-training.net SQL Server: Transact-SQL Basic Data Retrieval [2012, ENG]
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Pluralsight.net - Introduction to Nancy-JWARE
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Technical Getting Started with LaTeX by David R. Wilkins
Windows A Third Window - Natural Life beyond Newton and Darwin
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PLURALSIGHT.NET WINDOWS 8 METRO APPLICATION DATA-JGTiSO
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Technical Building Interactive Worlds In 3D: Virtual Sets And Pre-Visualization For Games, Film, And The Web (Repost)
Posted on 2010-09-09
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More Building Interactive Worlds In 3D: Virtual Sets And Pre-Visualization For Games, Film, And The Web Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web /by Jean-Marc Gauthier (Author). In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniquesfrom user, designer, artist, and producer perspectives. * Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial download click HERE: @-$- Download many interesting free eBooks HERE!!! -$-@
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