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ActionScript for Multiplayer Games and Virtual Worlds

Posted on 2010-08-20




Name:ActionScript for Multiplayer Games and Virtual Worlds
ASIN/ISBN:0321643364
File size:3 Mb
   ActionScript for Multiplayer Games and Virtual Worlds

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Learn multi-user interaction concepts from the experts. By Jobe Makar.

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Quote: The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn抰 as difficult as you might think, and it is fun and highly rewarding!

explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you抣l learn:

  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

    In addition, you抣l learn everything that goes into building:

  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world


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