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Technical 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Sof
Technical 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Sof
Technical 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Sof
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Technical 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) |
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Author: David FransonPublisher: Course Technology PTR (2002)Binding: Paperback, 720 pagespricer: $59.99ISBN-10: 1931841330editorialreviewsTake your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect steppin ... Tags : Artwork Premier Modeling Development Press , Posted on 2010-04-16 | |
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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software) |
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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841330; edition 2002; DJVU; 713 pages; 15,2 mbTake your games to the next level! 2D Artwork and 3D Mod ... Tags : Artwork Premier Modeling Development Press , Posted on 2010-04-14 | |
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Technical 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Sof |
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Author: David FransonPublisher: Course Technology PTRPublish Date: 27 November, 2002ISBN: 1931841330 Tags : Artwork Premier Modeling Development , Posted on 2010-03-15 | |
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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) (Repost) |
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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841330; edition 2002; DJVU; 713 pages; 15,2 mbTake your games to the next level! 2D Artwork and 3D Mod ... Tags : Repost Artwork Premier Modeling Development , Posted on 2010-03-16 | |
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Shaders for Game Programmers and Artists (Premier Press Game Development) (Repost) |
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Shaders for Game Programmers and Artists (Premier Press Game Development)By Sebastien St-LaurentPublisher: Course Technology PTR; 2004; 512 Pages; ISBN: 1592000924; PDF; 7.6 MB“"Shaders for Game Programmers and Artists"—the titl ... Tags : Repost Premier Development Press Game , Posted on 2010-03-16 | |
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Technical Shaders for Game Programmers and Artists (Premier Press Game Development) |
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Author: Sebastien St-LaurentPublisher: Course Technology PTR (2004)Binding: Paperback, 512 pagespricer: $39.99ISBN-10: 1592000924editorialreviews"Shaders for Game Programmers and Artists" Tags : Premier Development Press Game Artists , Posted on 2010-04-28 | |
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Game Development Premier Press - 2D and 3D Modeling for Game Artists. |
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Tags : Premier modeling Press Game Artists , Posted on 2010-03-16 | |
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Technical 2D Artwork and 3D Modeling for Game Artists |
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Author: David FransonPublisher: Premier PressPublish Date: 27 November, 2002ISBN: 1931841330 Tags : Artwork Modeling Game Artists , Posted on 2010-03-15 | |
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Technical 2D Artwork and 3D Modeling for Game Artists {Repost} |
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2D Artwork and 3D Modeling for Game Artists Publisher: Course Technology PTR; ISBN: 1931841330; edition 2002; PDF; 721 pages; 25,5 mbTake your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect steppin ... Tags : Repost Artwork Modeling Game Artists , Posted on 2010-08-07 | |
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Programming 2D Artwork and 3D Modeling for Game Artists (Repost) |
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2D Artwork and 3D Modeling for Game Artists Publisher: Course Technology PTR; ISBN: 1931841330; edition 2002; PDF; 721 pages; 25,5 mbTake your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect steppin ... Tags : Repost Artwork Modeling Game Artists , Posted on 2010-06-17 | |
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Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) |
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Author: Andre LaMothePublisher: Muska & Lipman/Premier-Trade (2002)Binding: Paperback, 744 pagespricer: $59.99ISBN-10: 0761530894editorialreviewsIsometric game programming is an alternative to 3D programming, which is much more math int ... Tags : DirectX Premier Programming Development Press , Posted on 2010-04-14 | |
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AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost) |
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AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 11,1 mb"AI Techniques for Game Programming" takes the difficult topics of ... Tags : Repost Premier Programming Development Series , Posted on 2010-03-16 | |
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