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Programming Real Time Collision Detection
Programming Real Time Collision Detection
Programming Real Time Collision Detection
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Programming Real-Time Collision Detection |
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Christer Ericson “Real-Time Collision Detection " Morgan Kaufmann; 2004-12-22; ISBN: 1558607323; 593 pages; PDF; 2,6 Mb Tags : Collision Detection , Posted on 2010-03-15 | |
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Programming Real-Time Collision Detection (Repost) |
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Real-Time Collision Detection Publisher: Morgan Kaufmann; ISBN: 1558607323; edition 2004; PDF; 633 pages; 3 mbWritten by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficie ... Tags : Repost Collision Detection , Posted on 2010-03-16 | |
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Technical Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) |
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Written by an expert in the game industry, Christer Ericson’s new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industr ... Tags : Collision Detection Morgan Series Technology , Posted on 2010-03-17 | |
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Technical Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (Repost) |
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) By Christer EricsonPublisher: Morgan Kaufmann 2005; 632 Pages; ISBN: 1558607323; PDF; 3 MBThe complete engineering guide to Collision Detecti ... Tags : Repost Collision Detection Morgan Series , Posted on 2010-09-09 | |
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Programming Collision Detection in Interactive 3D Environments |
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Gino van den Bergen, "Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology"Morgan Kaufmann; 2003; English; ISBN: 155860801X; 277 pages; PDF; 11.9MBDepositFiles Link: UP-mirror ... Tags : Collision Detection Environments Interactive , Posted on 2010-03-15 | |
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Programming Collision Detection in Interactive 3D Environments (Repost) |
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Collision Detection in Interactive 3D Environments Publisher: Morgan Kaufmann; ISBN: 155860801X; edition 2003; PDF; 299 pages; 10,7 mbThe heart of any system that simulates the physical interaction between objects is collision detecti ... Tags : Repost Collision Detection Environments Interactive , Posted on 2010-06-21 | |
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Programming Efficient Collision Detection for Animation and Robotics by |
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Efficient Collision Detection for Animation and Robotics by Ming C. Lin (1993).pdfD.L.ContentsList of Figures viii1 Introduction 11.1 Previous Work : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 41.2 Overview of the Thesis : : ... Tags : Robotics Collision Detection Animation Efficient , Posted on 2010-04-10 | |
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Programming Collision Detection in Interactive 3D Environments (Repost) |
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Collision Detection in Interactive 3D Environments Publisher: Morgan Kaufmann; ISBN: 155860801X; edition 2003; PDF; 299 pages; 10,7 mb"Building a real-time collision detection system is by no means a trivial task. A firm understanding ... Tags : Repost Collision Detection Environments Interactive , Posted on 2010-04-14 | |
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Concurrent and Real-Time Programming in Ada |
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Alan Burns, Andy Wellings, "Concurrent and Real-Time Programming in Ada"Cambridge University Press; 3Rev Ed edition (July 16, 2007); ISBN: 0521866979; 476 pages; PDF; 1,6 mbAda is the only ISO-standard, object-oriented, concurrent, real ... Tags : Concurrent Programming , Posted on 2010-03-15 | |
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Technical Real-Time Shader Programming |
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Author: Ron FosnerPublisher: Morgan KaufmannPublish Date: 31 December, 2002ISBN: 1558608532 Tags : Programming Shader , Posted on 2010-03-15 | |
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Technical Concurrent and Real-Time Programming in Jav |
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.Real-time and embedded systems have to respond to externally generated input stimuli within a finite and predictable time. Their correctness depends not only on the logical results of the computations, but also on the time at which those ... Tags : Concurrent Programming , Posted on 2010-04-29 | |
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Technical Concurrent and.Real.Time.Programming.in Java |
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Tags : None, Posted on 2010-03-15 | |
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