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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Baking Set
Posted on 2010-08-03
|
More Everybody has a sweet tooth. Now you can satisfy it anytime with homemade cookies and doughnuts. Features POSER * 6 Baking Pans (.DAZ and .OBJ) * 2 Baking Papers - New and Used (.PP2 and .OBJ) * Cookie with Chocolate Crisps (.PP2 and .OBJ) o 5 Morphs + 2 for Crisps + 3 for Cookie * Cookie with Mousse (.PP2 and .OBJ) o 8 Cookie Morphs o 3 Morphs for Separated Mousse * Prepared Cookies with Chocolate Crisps (.PP2) o All 15 Cookies are Morphable as Separated Cookie with Crisps Above * Classic Donut(.PP2 and .OBJ) o 3 Morphs * Donut (.PP2 and .OBJ) o 13 Morphs * Prepared Donut Group for Donutspan(.PP2 and .OBJ) * 9 materials for donut - P7 filtering turned off (.MT5) * 10 materials for classic donut P7 filtering turned off (.MT5) * SHOW/HIDE selected donut for donut group (.MT5) DAZ Studio 2.1.1.13 or Higher * + Preload Donutspan and Donut group with separated Donuts (.DAZ) * - SHOW/HIDE materials are unneeded, because these donuts are separate props and may be removed easily.
Rating:
2.5 out of 5 by Book123 |
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