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Programming Apress Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs Apr 2007 eBook-BBL

Posted on 2010-03-15




Name:Programming Apress Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs Apr 2007 eBook-BBL
Language:English
File size:2.88 Mb
  

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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (c)

by Apress

The type of the release is: eBook

In the PDF format with ISBN: 1590598172 and Pub Date: April 30, 2007

The size of the release is: 05 disks x 2.88mb

And released on: 09/17/2007

Create strange lands filled with mysterious objects (cows frozen in

blocks of ice, chirping penguins, golden globes with wavering eyes) and

throw away your keyboard and mouse, to go exploring armed only with a

gamepad, power glove, or just your bare hands?

Java gaming expert Andrew Davison will show you how to develop and

program 3D games in Java?technology on a PC, with an emphasis on the

construction of 3D landscapes. It's assumed you have a reasonable

knowledge of Java - the sort of thing picked up in a first Java course

at school.

Topics are split into three sections: Java 3D?API, non-standard input

devices for game playing, and JOGL. Java 3D is a high-level 3D graphics

API, and JOGL is a lower-level Java wrapper around the popular OpenGL

graphics API.

You'll look at three non-standard input devices: the webcam, the game

pad, and the P5 data glove.

Along the way, you'll utilize several other games-related libraries

including: JInput, JOAL, JMF, and Odejava.

Learn all the latest Java SE 6 features relevant to gaming, including:

splash screens, JavaScript?scripting as well as the desktop and system

tray interfaces.

Unique coverage of Java game development using both the Java 3D API and

Java for OpenGL, as well as invaluable experience from a recognized Java

gaming guru, will provide you with a distinct advantage after reading

this book.

Buy It at Lowest Price on Amazon

Rating:

2.5 out of 5 by

 
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