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Programming Addison Wesley Cross Platform Development in C plus plus Dec 2007 eBook-BBL

Posted on 2010-03-15




Name:Programming Addison Wesley Cross Platform Development in C plus plus Dec 2007 eBook-BBL
Language:English
File size:1.44 Mb
  

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Cross-Platform Development in C : Building Mac OS X, Linux, and Windows

Applications (c) by Addison-Wesley Professional

The type of the release is: eBook

In the PDF format with ISBN: 032124642X and Pub Date: December 07, 2007

The size of the release is: 03 disks x 1.44mb

And released on: 01/13/2008

Cross-Platform Development in C is the definitive guide to developing

portable C/C application code that will run natively on Windows,

Macintosh, and Linux/Unix platforms without compromising functionality,

usability, or quality.

Long-time Mozilla and Netscape developer Syd Logan systematically

addresses all the technical and management challenges associated with

software portability from planning and design through coding, testing,

and deployment. Drawing on his extensive experience with cross-platform

development, Logan thoroughly covers issues ranging from the use of

native APIs to the latest strategies for portable GUI development. Along

the way, he demonstrates how to achieve feature parity while avoiding

the problems inherent to traditional cross-platform development

approaches.

This book will be an indispensable resource for every software

professional and technical manager who is building new cross-platform

software, porting existing C/C software, or planning software that may

someday require cross-platform support.

Build Cross-Platform Applications without Compromise

Throughout the book, Logan illuminates his techniques with realistic

scenarios and extensive, downloadable code examples, including a

complete cross-platform GUI toolkit based on Mozilla's XUL that you can

download, modify, and learn from. Coverage includes

- Policies and procedures used by Netscape, enabling them to ship Web

browsers to millions of users on Windows, Mac OS, and Linux

- Delivering functionality and interfaces that are consistent on all

platforms

- Understanding key similarities and differences among leading

platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk

- Determining when and when not to use native IDEs and how to limit

their impact on portability

- Leveraging standards-based APIs, including POSIX and STL

- Avoiding hidden portability pitfalls associated with floating point,

char types, data serialization, and types in C

- Utilizing platform abstraction libraries such as the Netscape

Portable Runtime (NSPR)

- Establishing an effective cross-platform bug reporting and tracking

system

- Creating builds for multiple platforms and detecting build failures

across platforms when they occur

- Understanding the native runtime environment and its impact on

installation

- Utilizing wxWidgets to create multi-platform GUI applications from a

single code base

- Thoroughly testing application portability

- Understanding cross-platform GUI toolkit design with Trixul

Buy It at Lowest Price on Amazon

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