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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 看世界:世界著名战役和战场
Posted on 2011-01-19
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卡捷什会战(土耳其 ① ) 公元前 1296 年,在埃及法老(意为“宫殿”,相当于古代中国称皇帝为 “陛下”)的王宫里,赫梯国的一个使团正在把他们带来的一块用银子做成 的字板交给法老。这块银板上雕刻着双方结束战争,缔结和约的 18 条条文: “伟大而勇敢的赫梯人领袖哈土西尔”和“伟大而勇敢的埃及统治者拉美西 斯”宣誓互相信任,彼此永不交战,而且,在一国与他国作战时,要相互支 援……。 埃及在非洲北部,而赫梯在小亚细亚(今土耳其)半岛,两国相距千里, 怎么会发生战争呢?原来,赫梯处于里海、地中海和两河流域(今土耳其基 齐尔——伊尔马克河流域)之间的要道上,赫梯人在公元前 2000 年形成国家 后,就不断向外扩张。公元前 1600 年,它征服了叙利亚和巴基斯坦; 5 年后, 又攻陷了巴比伦帝国的首都(今伊拉克巴格达附近)。叙利亚原来属于埃及 统治的,赫梯征服了叙利亚,等于在埃及身上取肉,埃及当然不会甘心。后 来,埃及的新王国逐渐强盛起来,为了夺回叙利亚,埃及法老拉美西斯二世 决定远征赫梯。
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