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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 起居饮食话养生
Posted on 2010-04-28
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黄帝内经》中说:懂得养生道理的人,身体就会强壮,不懂得养生道理的人,身体就容易衰老,同样都生活在世界上,但结果却是不同的,(聪明)的人,在没有病时就知道养生,(愚蠢)的人,在生病以后才知道治疗,(愚蠢)的人常感体力不足,(聪明)的人,却感到精力有余,精力有余当然耳聪目明,身轻体健,即使年纪已大,仍可焕发青春,本来身体强壮的人会更健康! 养生的内容包括: (一)、要懂得春夏秋冬的特点,扬长避短,适应气候的变化,而把握自己的行为。 (二)、节制喜怒的分寸,保持平和的心态与规律的起居。 (三)、 调节包括饮食在内的阴阳平衡,使身体刚柔相济。如果做到了以上几方面,邪气就不会伤害人体,人就可以长寿,并且保持身体健康。刘逢军教授2006年(丙戌)5月7日广东中山礼堂的演讲《起居饮食话养生》,生动形象地告诉我们养生是一种大文化;养生是一种通俗文化;:养生将成为我们国家的基本国策之一。目录第一部分:养生是一种大文化第二部分:养生是一种通俗文化第三部分 用养生哲学观辩证现代病和人的行为关系 第四部分:养生将成为我们国家的基本国策之一
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