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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 中国工艺美术典藏集-精美的内画
Posted on 2010-04-27
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内画鼻烟壶是中国独有的一门民族艺术,被誉为“鬼斧神工的艺术”, 堪称“中国一绝”。
内画是中国特有的一种艺术形式,艺术家们以玻璃、水晶料为壶坯,用特制的变形细笔,在口小如豆的瓶内反手内绘精妙入微的画面,作画时,气收于丹田之中,力发于手腕之上,精细之处非目力所能及,可谓鬼斧神工,所以被誉为奇特的、瑰丽的、富有收藏价值的艺术珍品。 中国内画的产生源于内画鼻烟壶, 在清代嘉庆道光年间,四百年前鼻烟传入中国后,鼻烟壶已经令人如痴如醉,在清代嘉庆道光年间,创制了内画壶这一新的更令人喜爱的工艺品种。发展至今不断发扬光大,使这一传统内画艺术品品种已有内画鼻烟壶、内画摆件、内画佛珠、内画酒具、肖像内画壶、内画打火机、内画香水瓶、摆件等。 最初的内画鼻烟壶是内壁没有磨砂的透明玻璃壶,因为内壁光滑,不易附着墨和颜色,只能画一些简单的画面和图案,比如:蝈蝈白菜、龙、凤和简笔的山水、人物等,后来,艺人们用铁砂和金刚砂加水在鼻烟壶的内面来回的摇磨,这样使鼻烟壶的内壁呈乳白色的磨砂玻璃,细腻而不光滑,容易附着墨色,效果就象宣纸一样,内画鼻烟壶后来出现了一些比较精细的作品,再后来发展为诗书画并茂艺术精品。
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