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ZBrush Tutorial - Creating a Handgun in ZBrush 4 2011

Posted on 2011-04-12




Name:ZBrush Tutorial - Creating a Handgun in ZBrush 4 2011
File size:1372.16 Mb
Publish Date: 2011
File Size: 1.34 Gb
Other Info: FLV; VP6 782x646 4:3 15fps ~600kbps; MP3 44.1kHz 1ch 96Kbps
   ZBrush Tutorial - Creating a Handgun in ZBrush 4 2011

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In this course we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. ZBrush 4 has a number of tools that make building hard surface models incredibly easy. In this series of lessons we will use those hard surface tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush.

1. Introduction and project overview

2. Building a base for the frame with Shadowbox

3. Defining the main shapes of the gun

4. Beveling the trigger guard

5. Building new topology for the gun

6. Extruding the ejection port

7. Detailing the slide and frame

8. Detailing the muzzle

9. Building the front and rear sights

10. Building the trigger and hammer

11. Extracting the back strap

12. Building the grips using the topology tools

13. Sculpting the hand grips

14. Building the magazine release

15. Modeling the magazine

16. Building the slide stop with Shadowbox

17. Building the safety

18. Adding materials and texture

19. Sculpting final details



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