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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Victoria 4 - Aviator
Posted on 2010-08-03
|
More Victoria 4, finally has a wonderful Aviator outfit. She can now look like a pretty stewardess with all the complements or just use the clothes to create casual outfit. All is up to your imagination. Features * Classic Aviator Jacket, Shorts and Boots (CR2 and OBJ) o Body Morphs: + Amazon + BodyBuilder + Bulk + Definition + Emaciated + Fitness + Heavy + PearFigure + Thin + Voluptuous + Young + BreastUpR + BreastUpL + BreastDownR + BreastDownL + BreastOutR + BreastOutL + BreastSize + BreastLarge + BreastImplant + BreastNatural + BreastClavage + NipplesBig + GlutesSize * 2 Complete Texture Sets: o Pana o Manises * Poses: o Hand Pose for Suitcase (.HD2) o Boot Fit Pose (.PZ2) * Props: o Aviator Hat (PP2 and OBJ) o Modern Aviator Scarf (PP2 and OBJ) o Sun Glasses (PP2 and OBJ) + Black + Rainbow o A Modern Suitcase (PP2 and OBJ) + Left and left Hand * 17 Textures Included: o 8 Boot, Jacket, Scarf and Hat Texture Maps (2000x2000 to 3000x3000) o 2 Displacement Maps (2000x2000 to 3000x3000) o 4 Reflection Maps (378x189 to 640x480) o 3 Gradient Fills (497x497) * Poser 5+ MAT Files (.PZ2) * DAZ Studio Material Presets (.DS) or or or
Rating:
2.5 out of 5 by Book123 |
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