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Software Related Unity Pro 3.2.0 Build f4 (61061) x32/x64 (2011)
Posted on 2011-04-02
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More Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a complete set of qualities of professional applications. Program Title: Unity Pro Year: 2011 Program Version: 3.2.0 Build f4 (61061) Developer: Unity Technologies Platform: Windows x32/x64 Language: English Medicine: Present File Size: 449 Mb System requirements: * System Requirements for Unity Authoring: Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X. Graphics card with 64 MB of VRAM and pixel shaders or four texture units. Any card made in this millennium should work. Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that). The rest only depends on the complexity of your projects!. * System Requirements for Unity iOS Authoring: An Intel-based Mac Mac OS X "Snow Leopard" 10.6 or later The rest only depends on the complexity of your projects! * System Requirements for Unity Android Authoring: In addition to the general system requirements for Unity Authoring Windows XP SP2 or later; Mac OS 10.5.8 or later Android SDK and Java Development Kit (JDK) * System Requirements for Unity-Authored Content: Windows 2000 or later; Mac OS X "Panther" 10.3.9 or later. Pretty much any 3D graphics card, depending on complexity. Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others. Android authored content requires devices equipped with: Android OS 2.0 or later Device powered by an ARMv7 (Cortex family) CPU GPU support for OpenGLES 2.0 is recommended Key features: * Image Effects: New Depth of Field with bokeh, improved bloom and several other image effect tweaks and fixes. * New Water: All new Water prefab in standard assets that includes waves, automatically generated foam on shorelines and more. * Graphics: Major performance improvements in OpenGL ES 2.0 (iOS / Android). * Shaders: Added optimized / simplified versions of some shaders under "Mobile" category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains. * Shaders: Mobile-Optimized Bumped Specular shader is 5.2x faster than Bumped Specular in 3.1 (on iOS) * Shaders: Added several Unlit shaders that just display a texture with no lighting. They are the fastest textured shaders. * Debugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible. * Profiler: you can profile standalone player builds from the Editor. This includes iOS and Android builds! * Caching: the caching feature is now usable by all content, with or without a special license. Unlicensed content will share a single 50 MB Cache folder.
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