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Lectures on Numerical Methods in Bifurcation Problems
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The Solution of the Pyramid Problem
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Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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The Gnomon Workshop: Releases ZSpheres II Learning Series ZBrush 3.5 Tutorials with Ryan Kingsl
Posted on 2010-04-24
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More English | 202 Min | 1024 x 768 | 616 Kbps | 15.000 fps | AAC 62.8 Kbps 44.1 The Gnomon Workshop is pleased to announce the release of its first tutorials on ZBrush 3.5. These three new tutorials, by ZBrush guru Ryan Kingslien, focus on ZSpheres II and ZSketching. The third tutorial, ZSketching Workflow for Character Maquettes, demonstrates how to use these new tools to produce a maquette that is then sculpted using ZBrushs advanced brush system. These tutorials are available as Digital Download and are also viewable in two of our new subscription plans. Ryan was an important part of the success of ZBrush 3. His blend of a traditional artistic background and technical prowess was key in helping us shape the next-generation of digital sculpting software. Tutorials: Introduction to ZSpheres 2: Learn everything you need to know about the new ZSpheres in ZBrush 3.5. This 35 minute tutorial covers the fundamentals of working with ZSpheres, Adaptive Skin settings, Unified Skin settings, Classic Skinning from ZBrush 2, and a brief look at ZSketching. Duration 39 min Introduction to ZSketching: ZSketching is a new and powerful feature in ZBrush 3.5. This tutorial will guide you through the uses of ZSketching and get you up to speed fast. You will learn best practices as well as detailed information about how ZSketching operates and how to make it work for you. Topics covered include Sketching brushes, Smoothing brushes, Heirarchy of Strokes, Masking, Bulge, Unified Skinning, Adaptive Skinning, and Posing. Duration 60 min ZSketching Workflow for Character Maquettes: Follow sculptor, Ryan Kingslien, as he creates a sassy ZSketch, poses her, sculpts her and accessorizes her. This four-chapter tutorial is a working example of how to use ZSpheres and ZSketching to produce a basic model that is then sculpted using ZBrushs advanced Clay brush. Topics covered include ZSketching, Sketching brushes, Smoothing brushes, Masking, Bulge, Unified Skinning, Posing, Clay brush, Transpose, Subtools and much more. Duration 103 min Sceen: Homepage: Download Links
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