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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment The 3 Bears
Posted on 2010-08-03
|
More Some bears are too scary; some bears are too toony; these bears are just left! Pa, Ma and Baby Bear are friendly, outgoing bears that enjoy good food, walks in the woods, and entertaining guests (though please call first to make sure they're available for visitors!) Features * Papa Bear Figure CR2 and OBJ. * Mamma Bear Figure CR2 and OBJ. * Baby Bear Figure CR2 and OBJ. * Papa Bear Clothes CR2 and OBJ. * Papa Bear Pipe PP2 and OBJ. * Mamma Bear Clothes CR2 and OBJ. * Mamma Bear Bonnet PP2 and OBJ. * Claws CR2 and OBJ. * Baby Bear Clothes CR2 and OBJ. * Bear Textures: o 1 Papa Bear Texture Map @ 3000 X 3000 pixels. o 1 Papa Bear Clothes Texture Map @ 2048 X 2048 pixels o 1 Papa Bear Pipe Texture Map @ 512 X 512 pixels.. o 1 Mamma Bear Texture Map @ 3000 X 3000 pixels. o 1 Mamma Bear Clothes Texture Map @ 3000 X 3000 pixels. o 1 Baby Bear Texture Map @ 3000 X 3000 pixels. o 1 Baby Bear Clothes Texture Map @ 2048 X 2048 pixels. o Custom Mimic file that works for all 3 bears. or or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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