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Lectures on Numerical Methods in Bifurcation Problems
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Lectures on Stochastic Flows and Applications
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A Short Biographical Dictionary of English Literature
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Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Star Wars - Republic Commando
Posted on 2010-04-21
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Star Wars Republic Commando, as the title suggests, puts you in the shoes of an elite trooper during the height of the Clone Wars. You don't have a proper name, aside from "Three-Eight," but nonetheless, you're tasked with commanding Delta squad on tough covert ops stretched across three different campaigns. The three other commandos of Delta are also numbered. They are: 07, 40, and 62. Despite the impersonal monikers, each member of your squad has a very unique and likable personality, and this comes across through the entertaining chatter each will dispense over the course of the game. While you're a clone, like the millions of other republic soldiers, you and your squadmates have been trained to be a little better than the other photocopies of Jango Fett. This means you'll also be outfitted with better weapons and armor than the regular soldiers you'll be fighting with periodically through the campaign. You'll start out with a standard assault rifle, but over the course of the game, you'll be introduced to special attachments that turn this same weapon into a sniper rifle and a grenade launcher. You'll also be able to pick up weapons from fallen enemies, ranging from heavy repeating blasters to submachine guns to rocket launchers. Should you run low on ammo, there's a laser handgun that recharges and never runs out of shots. But what's more fun than this is getting up close and personal with melee attacks. Melee strikes are powerful, and they count as one-hit kills on most standard opponents. So even if you do have plentiful ammo, you'll find yourself frequently stabbing Geonosian bugs and Trandoshan mercenaries in the face, mainly because it's both fun and extremely effective. Rounding out your armament is an array of grenades, like thermal detonators for soft targets and electrostatic grenades for mechanical enemies. The interface and gameplay conventions in Republic Commando borrow some of the best elements from excellent games like Metroid Prime, Halo, and Freedom Fighters. There a visor overlay onscreen, for example. This gives you useful information, such as the position and condition of your squadmates, instructions on your next objective, and the obligatory ammo counts and health meters. You can also switch to low-light mode to enhance dark areas. The helmet conceit isn't just an excuse to have all these meters onscreen, however. You'll get some nice graphical effects to remind you that your character does have a bit of glass in front of his face. So you'll see blood spatter on the visor when you engage in close combat. There are also situations where droids or jammers will cause static to appear on your screen, reducing visibility. Like Halo, you and your squadmates are protected by personal shields that will deflect a certain amount of incoming damage. This lets you step into the line of fire for a while before forcing you to duck back into cover to wait for a recharge. Should you take any real damage, however, there are plentiful bacta stations scattered along your campaign routes that you and your squadmates can use to restore health. Their placement can feel contrived at times, such as on a separatist droid ship (Why, exactly, would droids need a substance designed to restore health to organic life-forms?), but the game even manages to poke fun at itself there. From time to time, your teammates will remark, "Whoever left that bacta station there deserves a medal!" In the event that one of your squadmates goes down, he or she's never dead...just incapacitated. You or one of your other squad members can revive your fallen comrade with a device that acts much like a defibrillator, shocking the person up off the ground and returning the person's health status to half. What's great is that the game doesn't end if your own character gets incapacitated. Your screen goes blurry and red--and you can't move--but as long as at least one of your teammates is still up, you can command him to revive you. Shud At least state whether it is arcade? RPG? RTS? yup, know I can easily find about it on the net but hope to know what b4 hand we dl cos it huge Shud be shooter type It's a *great* FPS where you are in a squad of four and you can issue commands to the other three. Great graphics, great gameplay, highly recommended. I extracted and burned the iso file to a dvd but it needs CD1 to play, or so it says. The install went fine; no can play with cd 1 and the install DVD won't help. Any ideas would be appreciated.
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2.5 out of 5 by Book123 |
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