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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Simplymaya Modeling Red Gir
Posted on 2010-04-15
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This tutorial is geared for intermediate Maya users. If you're into fun, stylized characters then this tutorial is left for you!. We begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character.
The modeling techniques used will be shaping in nurbs, converting to polygons to add details and then into sub'ds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, cut face tool and sculpt surfaces tool, just to name a few. Once the modelling of our new character is complete we move toward preparing our model for texturing. We learn how to lay out and edit UV's for all the different geometry of the body to make it flat so we can get a clean workable UV snapshot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV's. Once the Uv's are finished and you have your snapshot we jump into a paint program add colour and texture to our model. We will learn how to use layers for different areas as well as staining up certain parts of the body to get a more realistic look. The last section covers how to texture a few of the nurbs surfaces of our character such as the hair, using Maya built-in shading networks. Hotfile
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