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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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Modeling Low Polygon Game Characters in 3ds Max
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Sense - Evening
Posted on 2010-08-03
|
More The Platinum Society for the Preservation of Delight through Elegance cordially invites you to enjoy a civilized afternoon of high tea, or perhaps an evening of sumptuous dining and engaging parlor conversation. Presenting Sense - Regency style splendor capturing the spirit of two characters immortalized by the inestimable Jane Austen. The elegant Regency accessories in Sense - Evening were specifically created to perfectly complement the evening and afternoon looks of Sense for Sensibility. Marianne is a set of historically accurate and highly detailed evening wear accessories consisting of a pair of exquisite matelasse satin gloves with applique embroidery details, a lace evening bonnet with delicate feathers, a beaded purse, and intricate lace fan and silk shoes with gem-studded buckles. Elinor is a vision of delight in her cream and white lace evening bonnet, her elegant plisse silk gloves with appliques and embroideries, her tasseled beaded purse, her embroidered cream and white lace fan and her silk shoes. Taking full advantage of the realistic texture potential in current software, Sense - Evening includes diffuse (texture), transparency, bump and displacement maps for Poser 5 and 6 as well as DAZ Studio, all accessible via coordinating thumbnails. Features * 12 high resolution diffusion maps for the Sensibility Accessories * 12 Bump maps * 2 Displacement maps * 5 Transparency maps * 12 MAT Pose files with distinctive thumbnails for easy texture identification and application. or or
Rating:
2.5 out of 5 by Book123 |
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