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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77 [Repost]
An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran - with coverage of Fortran 90, 95, 2003 and 77
MATLAB - Modelling, Programming and Simulations
-MATLAB: Modelling, Programming and Simulations- ed. by Emilson Pereira Leite (Repost)
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77 [Repost]
An Introduction to Programming and Numerical Methods in MATLAB [Repost]
"MATLAB: Modelling, Programming and Simulations" ed. by Emilson Pereira Leite (Repost)
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web... (repost)
MATLAB Programming for Engineers (2nd edition) [Repost]
Sriranga Veeraraghavan, "Sams Teach Yourself Shell Programming in 24 Hours" (Repost)
Programming Computer Vision with Python - Tools and algorithms for analyzing images
Matlab: A Practical Introduction to Programming and Problem Solving (2nd edition) [Repost]
ECOOP 2011 - Object-Oriented Programming
Mobile JavaScript Application Development - Bringing Web Programming to Mobile Devices [Paperback]
Concurrent Programming on Windows (repost)
Expert WSS 3.0 and MOSS 2007 Programming (repost)
Embedded Software Design and Programming of Multiprocessor System-on-Chip (repost)
OpenCV 2 Computer Vision Application Programming Cookbook
Programming Computer Vision with Python: Tools and algorithms for analyzing images
Useful Links
Programming Second Life-Programmierung mit Linden Scripting Language
Posted on 2010-03-16
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More Matthias Melzer, "Second Life-Programmierung mit Linden Scripting Language" c't, Mai 2008 "Wer ernsthaft ins Skript-Schreiben einstiegen will, sollte lieber zu Second Life Programmierung mit der Linden Scripting Language greifen. Auch hier muss er auf Farbe verzichten, doch das fällt nicht schwer, denn als klassische Einführung ins Programmieren liefert der Band keine Sammlung von SL-Scripten als Kopiervorlage." Kurzbeschreibung Innerhalb der Spielewelt von Second Life (SL) lassen sich - neben 3D-Objekten - auch eigene Anwendungen mit Hilfe der eigens dafür geschaffenen Skriptsprache LindenScript programmieren. Solche Anwendungen dienen u.a. dazu, Objekte als auch Spielfiguren (Avatare) mit Interaktivität zu versehen. Das vorliegende Buch beschreibt, wie sich derartige SL-Anwendungen erstellen lassen. Matthias Melzer gibt zunächst eine Einführung in die SL-Spielewelt, in LindenScript und seine Bestandteile - Typen, Variablen, Konstanten, Operatoren, Schleifen, Funktionen, Events und States. Er beschreibt die ersten Schritte darin, wie z.B. die Programmierung eines Avatars, die Änderung von Farben und Texturen, die Verwendung des Timer und von Objektinventaren usw. Die weiteren Kapitel widmen sich Themen wie etwa Rechteverwaltung, Abfrage von Umgebungsdaten, Partikeln, Rotation und Physik, Objektkontrolle, Avatarerstellung, Kollisionserkennung und Sensoren sowie Musik und Video in Second Life. Zusammen mit einer komplexen Beispielapplikation ergibt dies einen Leitfaden, der alle wichtigen Punkte behandelt, die es braucht, um ein versierter LindenScript-Programmierer zu werden.
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