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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment San Buenaventura
Posted on 2010-08-03
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More Built in the late fifteenth century, this Portuguese ship is at the transition between the traditional medieval carrack, and the more recent caravel. Similar in shape and size to Magellan's Victoria, the first ship to circumnavigate the globe, and to Cabral's Anunciacao, the first ship to reach Brazil, the San Buenaventura was mainly used as a cargo ship for trade along the coasts of Africa and Madagascar. This very detailed model comes with two complete sets of sails; morphing extended sails, and furled sails. A wide variety of props are also included; a poseable boat, cannons, anchors, a loading tackle, barrels, flags, banners, shields etc... This is an essential addition to your medieval and fantasy renders! Features Two Poseable Figures: (.CR2 and .OBJ) San Buenaventura Ship: Poseable Rudder and 4 Poseable Cannons A Ship's Boat with Poseable Rudder and 6 Poseable Oars Two Sets of Sails: (.PP2 and .OBJ) Six Morphing Extended Sails (Morphs Include Wind, Wind Left, Wind left and Flutter) Six Furled Sails 20 Assorted Props: (.PP2 and .OBJ) Two Anchors and Mooring Lines A Flag and a Banner A Stowed Boat An Accommodation Ladder A Morphing Loading Tackle Decorative Shields A Barrel and Bucket A Board A Bundle A Crate A Cannon A Halberd and a Pike An Oar A Rope A Mixture of Tiling and Traditional Textures Allows for Quality Close Ups: 11 tiling textures ranging from 64x128 to 512x512 3 traditional textures ranging from 512x512 to 2048x2048 DAZ Studio Material Presets Included (.DS) or or ======================== 3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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